Hi guys, i go to the point, in the image below you can see two plants with THE SAME MATERIAL, whats the problem?? In one plant the alpha works perfect but in the other plant not, i am trying to fix the problem but i cant manage to solve it. Anyone can help me please. Thanks!
Just find a photography in a random book, and decided to adapt it to 3d. Sadly I can't remember from which book I saw it. My apologies to the photographer for not referencering it properly.
so i have a scene in maya and have grouped certain items accordingly now i want to isolate them using ID map but when i am applying id aov it is giving me id of different objects which i dont want i want a single colour for a group of objects so i can isolate it pls help..
Hey guys. Not sure why this is happening. When I have the eye alone it renders fine. When I add the model though, there are weird reflections in it that don't seem like they should be there. I even pulled the eye excessively far out and these weird reflections stayed to a degree. Sorry for the low res but I was just doing…
If you want some "noise" in your specular reflections then you need to add some small noise to your bump- or displacement-textures. You can add a bump texture on top that has a fine noise pattern. If your displacement already has fine details then you can enable autobump in arnold. This will turn fine displacements into…
I have a full character scene and I want to add fur to my vest. How do I start with Xgen ? Right now I have my own folders, and I haven't set any projects. Could you please tell me the process of how to start this because right now it's not letting me create a description. I've heard that you have to archive your mesh but…
Hello everyone i have done a couple of test renders and everything works fine but when i select 200% quality the middle of the scene renders fine but the sides are noisy, and buckets seem to be stuck. any insight? in a side note the 200% render is stuck at 100% progress, see in image attaached render at 100% quality render…