So i'm just curious on if anybody knows how to do this. But I know that you can sculpt in zbrush then make bump maps from that and use it. But can you do the opposite and create a bump map in different program, Import that bump map in to zbrush then apply its properties to the actual mesh. Is this doable?
Hey guys, I'm currently using the "Blend If" option on some layers in Photoshop to position textures based on other layers underneath. Is there any way to actually apply this effect once I have it the way I want it? The way it is now, if I hide or remove any layers underneath the Blend If layer, it ruins the effect. Thanks.
Oh also, you're not "applying normals" you're "applying a normal map". The difference matters when you're asking for assistance, so people can understand what you need. When people say "normals" usually they are referring to vertex normals.
I know this is highly dependent on the company and country, but I have started applying to a few companies, I've tried to stay as local as possible, although there are a few opportunities at companies out of state or out of the country I am considering. I am guessing that companies are less likely to hire artists they have…
Hi all, So this will probably be a very quick question. I'm an aspiring Environment Artist and I wanted to ask about using Specular maps in Photoshop. When you apply a Specular Map in Photoshop to your Diffuse map, and then when you import it into UDK, should you use the Diffuse map texture for the Specular port in the…
hulo all! i applied to a freelance position and they asked me if they could put up my work (from my portfolio) and put it on there website . As theyre concepting some ideas for a film. i thought the position was some freelance 3d gig but this email has confuzzled me. Do they want pre-made stuff from artists that relates to…
Looking at the foliage info on UDK, it tells me that I can apply foliage to static meshes. I don't know what it is, but I can't seem to do that. I tested it out and it works fine with BSPs but not on the static meshes of my primary scene. Does anybody know the solution to this?
The apply displacement is grayed out. I am not sure why. It used to work, but now it doesn't. I am pretty sure the plane is unwrapped. It is not even visable when I click "Disp On"
I am looking for a 3D Artist/Animator job and thouht if it was a good idea to make portfolio peices that is tailored to the company that your applying to. For instance, if you were espeically interested in getting a job at a certain company like blizzerd, you could make World of Warcraft characters. Or Star Wars characters…