Hello all, i've just recently started on CS:GO whilst taking a break from TF2. I'm currently studying animation so i've always wanted to model hats for TF2 but never got around to doing it. However, this contest has given me a reason to start making skins, so critique away! I'll love the criticism. Anyway, the theme is 70s…
This thread is created to show my progress on the third weapon finish of the "Phobos" series for the USP-S pistol. I will post as much as I could, so you people could notice all the changes and maybe learn something from it, or just observe. It's been a great expirience on the sci-fi contest, so I'd like to keep this…
Hey guys, im 19 years old and studying engineering, however i have a huge passion for art! ive never made a csgo skin before, despite playing the game for a while now. i hope good things come out of this project, glhf! QDtEnZx this is the first stage of roughly putting down ideas onto paper SDL3y9u the vtf file that i will…
I like it but i feel like you could do well to add more functionality to the design, I know it's near future so I would go a somewhat industrial and functional look rather than random scifi panels, luckily it's just some quick additions. Adding things like latches on panels and following design rules like the 30-70 rule…
Hopefully this is a simple one, I've got an asset for use in a game and I need to add the model bake onto a texture. I've done this before but it used to just be me setting the bake to multiply and layering it on. However I've been told that the proper way to add a bake to a texture is to layer on a multiply layer at 50%…
This news is a little depressing, although I'm not completely surprised given the financial and critical results of their latest game. They were probably done when the review scores started coming in and the Metacritic rating hit the low 70's (currently 70). Unfortunately the game came up short despite the teams best…
I'm back with some renders to show. However, they're not the ones you expected. Lenses: I wanted to achieve a realistic look. Not shiny and clean like it's from a commercial, nor dirty and scuffed like a game model. Artists have both types in abundance, so I wanted something different. Technical specifications: - 7 UDIMs…
[ QUOTE ] When I mention that my parents are the ones who introduced me to music like Cake, Beck, The Offspring, he's just blown away because that's the kind of music his parents usually tried to prevent him from listening to. I guess it is kind of weird to most people. [/ QUOTE ] My childhood was more or les stereotypical…
Hello everybody ! I would first like to thank you Polycount and Valve for this contest and to the community, a big "Good luck" to everyone, wishing you the best ! Here are some questions I asked myself for the theme. The 70's and 80's inspired me the "flashy" side with bright colors. And the dancing years as the Disco,…
Istonia: Feedback on the multi-threading I'm running a machine with an Intel i7-2600 CPU. That's 4 cores with 8 threads. Normal ambient temp sits around the 36°C mark with CPU usage at around 2-4%. As soon as I run Voidworld with number of processors set to 6 it flies up to CPU usage 65-70% and the temperature sits around…