hey guys i'm currently working on a simple max script tool for my scripting class, and i 've ran into a problem. i'm trying to run this command: "render outputSize: [xWidth,xHeight]" as you can see in the code below it takes the values inputted be the spinner and does a simple math formula. Then it should render ...but it…
Hello! I was wondering if someone have any insight on how to get substance painter Basecolor to match up with ue4 witout tweaking the texture in ue4. This is where im at now: SubstancePainter:-Set Environment map to Soft_1Front -Set Environment Exposure to -1 This makes 50% gray BaseColor with Roughness 1 material, to be…
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I'm really enjoying the ability to rapidly change the detail levels of the normal without having to wait 5-10 mins for a bake. Also I'm not sure if I just missed the feature in the menus, but it would be nice if there was a reset all settings feature for when you load up a new color map. I noticed I was tweaking one map,…
Hello Sandjar, Some decent progress, I think you've got the basics but you've got quite a journey ahead. Here we go. Thumbnails on artstation, need to be feature your models better. Overall you should work towards getting a 3 point light setting scene setup in Unity/Unreal. Or you could if you're only doing characters look…
I would add something little easier to view the images with... here is a little bit of knowledge you may want to use for the images? text Link: <a href="#"onClick="MyWindow=window.open('http://www.yoursite.com/popup.html','MyWindow1','toolbar=no,location=no,directories=no,…
The purpose of the Sweep Toolkit is to provide you the better way to Sweep a Profile along a Path than the default Blender Curve to Mesh. The Toolkit consist of 2 GN Modifiers Sweep and Pipe, 8 GN Tools to assign Attributes that are used by the Sweep, 50 Architectural Profiles. Features: * Even Thickness on each Point *…
I think I figured out what might be going on, but I could be wrong. I was able to get the same issue. I think the problem is when you use the texture for the base color. Both the metal and non-metal shaders are getting the same base color value to work with at any given point. If you were actually mixing two different…
Hello, your FJTools plugin is really great! But when we were using batch naming, we thought it would be nice if we could specify a color for batch naming, so what you see is what you get. Example: I have 50 subtools, If I need 5 create folders to batch name it means I need to drag and drop 50 times into these 5 folders.…
Another question regarding the metallic - roughness workflow: In this chart http://blogs.unity3d.com/wp-content/uploads/2014/11/UnityMetallicChart.png it says under Metallic R "this value will always be greyscale" but contrary to this statement the guys from Allegorithmic say that the metallic map should be only black and…