Hey peopz,would really like to hear your opinion about the upcoming Epic Games Store and the shifts in the Game Store world. I think Steam is under alot of pressure. When comparing numbers the amount of people playing Fortnite monthly is around 80 Million when Steam has total amount of 46 Million Users. Also the Epic Games…
Monumental games are ramping up for a major title and are looking for highly talented modelling and texture artists. If you like fantasy games you'll love this opportunity. Requirements: Previous game experience essential. Strong modelling and texturing skills. (Zbrush a bonus but not essential) Experience with 3D max.…
Yea, everything looks pretty same-y. I'd try to use some different materials to break up the monotony, have writing on the floor or walls that shows where the different doors lead to, and the shapes in the hallway could be more interesting. The hall could use more clutter, wires or crates or something? I like this image…
the model in general looks stylized and not a realistic feel, pecs (chest muscle) are too spread apart the abs are too stylized, realistic abs are asymmetrical( you can work symmetrical for now on the abs but eventually it needs asymmetrical) and abs don't have a round outlining around the abs. The legs seem squarish and…
My initial tests are encouraging. I find that importing a pretty typical 44-triangle custom normals cube made in Maya with its tangent basis gets a vertex count of 46 with its tangents imported from Maya. With the old UE4 tangent space calculation method, it gets a vertex count of 62 from tangent splits. With the new…
I believe Heavypoly has some of the best. https://www.youtube.com/watch?v=McZO2G7YBEY&index=9&list=PL8fhkeH77J79WdKJA8GoIlFW52i8W73Pp Not only are they easy to understand, but he provides a config that makes it much easier to get used to Blender. Some of them are for 2.79, however using 2.80 shouldn't be a problem. [The…
Here is a project I've been working on just for fun the past 4 days. It's designed from a Red-Eyed Tree Frog and a Greek Hoplite. Hop...geddit? Ah, nm. It's a concept of my own, which I haven't done in a while. The original mesh is over a year old (only spent a day on that), but I brought it into XSI, reworked most of the…
Hi, I want ask to how can properly bake ao/nm when my low poly has separated pieces. As you can see in image, mesh on left side is connected as one piece and cage behind him not overlaps (46 tris), but right mesh has only 36 tris and has 2 pieces but cages behind him overlaps. I want ask how create right maps for separated…
Flaagan. Use the Nvidia Beta drivers on their site (ones for Crysis) and pla with the environment settings at 1. Trying to play with Envionment settings at 2 caused what you had. Think its a bug with UT3 and older Nvidia cards. The beta drivers made my system more predictable with the game (even steam friends works in it…
The diffuse color, and actual texture sampling happen in the fragment/pixel shader which as you can see is rather light. A baseline static color into diffuse phong model generates 38 pixel shader instructions and 33 vertex instructions. ie this Changing THAT material to blend_translucent instantly increases the vertex…