Hey Polycounters, I'm currently teaching a course at the Academy of Art in San Francisco. As part of the course, students will be posting WIP images of their scenes to gather feedback. Each of them will start by picking out an approved concept they want to complete during the 15 week course. The purpose of the course is to…
Introducing: Sora What are we making it for? Xbox 360 - Dream Build Play Competition, XBOX Live (XBLCG) PC - Self Distribution through soraworld.com and we hope a third party distributor (e.g. Steam) iPhone - iTunes app store (in discussion, development not started) ETA Demo - 23rd September 2008 Sora Xbox - Christmas 2008…
Hey all, I had some fun with Fusion this afternoon, can't say I like the UI very much but it's really easy to make complex shapes quickly with it. I have poked a round a bit to see how I can convert .STL to something usable in another package but not much luck - a .STL to .OBJ script for Maya, which I don't have, and then…
Yo! Finally decided to create my sketchbook here after a long time of lurking. I started this art journey as a hobby and wanted to improve. Critique and feedback are very much welcome. Started to take the 365 days drawing challenge ranges from 30 mins - 1 hr with random drawing every day. 1/365 2/365 3/365 4/365 5/365…
Hey everybody, I've been meaning to make a post for a while once I've got all my ducks in a row, and now that they're all in a row...it's a lot of ducks!! Apologize in advance, this is going to take me a bit-- First, I'll start off with the ZBrush stuff; I have an intro to ZBrush Part 1 you guys can check out for free on…
First of all, thanks for your time and effort in creating Xnormal. It's an awesome app and very useful and convenient. What I love the most is that is fast as hell. I've been recently trying the OPTIX/Cuda renderer, but I've ran into some issues with it. I remember using it in the past with incredible results, but for some…
heres the start of my model, the concept is back on page 360 or 361 of this thread. I'm working on it slowly but it is coming along nicely. Plus i'm learning maya with this project as well.
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
The 3d model was designed according to the real Model base, It’s created accurately, qualitatively, and maximally close to the original. The high-detail exterior is great for close-up renders, Also the model was created with 3DS Max 2011 using the open subdivision modifier which has been left in the stack to adjust the…