The dimensions shouldn't matter, just the amount the mesh is offset. In this image the pink lines should all be the same length, because they are drawn from one part of a brick mesh, to the exact same spot on their instanced counterpart. This length should be the width of the plane you are baking the high poly down to (if…
Hey. Thanks for the cool program. I've been learning the workflow over the past week and we are about to use it on a game as one of our main texturing applications. I've just downloaded 2.0 and am checking it out. I created ton of materials for 1.8 today, but it seems I can't use them with 2.0. They don't show in the…
Hello! Thank you. Heres another progress shot of the block out and conceptualization of possible tileable scale and procedural design. Yes! it wasn't my first choice actually. This was suppose to be a mini scene of the previous post's concepts. But when I tested it in unreal, it didn't felt aztec-ky enough. I guess you…
I had the same problem on my laptop using Intel HD4000 card. Just tried it on my desktop running GTX460SE without any issues. Now i still wonder if my 2.0 license will give me the rights to run 1.8 on my laptop instead. This would allow me at least to do some basic work while traveling because 1.8 runs without any issues.…
Greetings ladies and gentlemen. This months low poly challenge, for those who might accept it, is to make a fully converting Transformer. With the new Transormers film just around the corner, this should provide your portfolio with something topical. The rules are these: no more than 500 triangles per entry. 1x 128 texture…
It's the correct behavior, there's nothing wrong here, and no, a normal map shouldn't look "correct" when displayed as albedo . It's just not the system it is meant to work with. A normal map encodes a direction aka normalized 3d (XYZ) vector for each pixel with its RGB value. For instance 0 = -1 ; 128 = 0 and 255 = 1 So…
Hi all, just was playing around with units and realise that 128 units are not longer higher than usual UDK character which is on poly wiki and other forums is about 90-96 units. I made a 128 unit high wall and stood next to it and head was parallel to the top of wall. I mean if you will be tiny you had to look up to the…
Just to let people know, we are now releasing the character art test publically. These positions are still available so should you wish to apply then please see the first post. Just a reminder: we are unable to offer international visas for this position. RuneScape Character Art Test Deliverables for the art test Dagger…
I figured something out that you can do when sizing brushes that I never thought would be something they'd have. Let's say I want to increase my brush by 128, it's at 256, well, normally I could do 256 512 1024 off the top of my head right, well I wanted to d 256+128, I don't know that off the top of my head. You can type…
Hey guys, I thought Id share some screenshots from Spiral an episodic indie adventure game for iOS devices. We've aimed at providing a console like experience with a one finger touch controls system. I worked as a Junior Artist on the project and this my first game release so Wooot (y), I was mainly tasked with creating…