I'd say everything looks timed the same. Specifically the walk cycles everyone has this very even pace so they're almost interchangeable. Your Samus and Sonic ones are the best, you can really push Samus more. The entire upper-body is very ridged I think you could put some bounce into the torso just to kinda give it a bit…
I see that there are many people here who know what they’re talking about, so I’m wondering if someone could reply to the post I just made: https://polycount.com/discussion/237854/is-it-possible-to-get-a-good-bake-without-support-loops/p1?new=1 "Is it possible to get a good bake without support loops?"
You might be buying a literal brick looking at some of those prices you mentioned. At least from what I've been seeing, they look too good to be true, even for refurbished models (4090 for $900?). So unless you know the seller or why they are so cheap, you are right to be cautious, not just in case of the 5000 ones. Edit:…
Hello! I’m a 3D artist with 11 years of game development experience. I can make characters, props, 2D and environments in many different styles but my personal style leans more cartoon. looking forward to any opportunities out there! https://www.artstation.com/alfonsocallejas
One thing is that what happens on a flat surface that's separated by a smoothing group or reigned in by a support loop or custom vertex normals basically doesn't matter for the shading. And then, the local detail you added along the longer edges of the indentations seems only partly necessary and the way you terminated it…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
Ready for baking. Bigg__D You got it, its MAX. I have played around with MOI before and I can only get simple shapes in it so far. I cant find that much useful tutorials for it apart from simpler shapes, if you have any feel free to share. Im not using any chamfer mods just old fashioned edge loops, I do my High Poly first…
EDIT [CLOSED]: The offer is now closed, as all 12 participants have been found. I would like to thank everyone, who participated in my PhD research by joining my paid online survey. You rock people! Best regards Roman Dlapa
Hi, I have been working on some props to practice with wood and then decided to make a diorama with then so make something for my portfolio, so is time to start looking for some feedback.Also, sorry if I take some time to answer, work will take all my time and energy until Monday.The props And now the diorama (the trees…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…