Right now, I'm trying to do the hair on a model with planes that will be alpha'd later. But right now, I'm just randomly slapping on planes, and hoping that it will turn out looking right. Are there any methods for this type of thing?
Hi everyone, My name is Phil, I'm a self taught environment artist and I'm in need of some critique on what could better my portfolio! I think I might lack a piece with a more elaborate model (working on that right now), maybe more modular stuff too! I had the chance to be considered for a junior position at Eidos Montreal…