Well I need a new graphics card so....lets do the polycount/allegorithmic contest.Do I think I can win? nopeDo I think I can finish in time? nope.Chances seem like usual. Story goes along the lines of.-War-Renowned Hero/king. Feared warrior. "The beast of (insert fantasy name)"-Peace- no longer needed/ no longer wanted.-…
Hi there, I think this is the first time I post some work of mine on polycount forums: here you'll find some pictures of my last model. The original idea was to try to design a character that would combine both sci-fi and fantasy elements, as I find this kind of combination very difficult to harmonize. It also helped me to…
Okey so Im a little stuck. I want to export my Zbrush mesh as an OBJ and of course I dont want it to say "ZbrushPolyMesh3D" in the end because of a later bake (please exclude that I dont want it for FBX right now). I have followed allegorithmics tip on how you can uncheck the group option on the export section but this…
iClone6 is Coming! iClone6 is due for release in December 2014 with enhanced visual quality, a flexible UI, and streamlined plug-in configuration in future updates. This new iteration comes chalk-full with lots of new features that are a direct result of months of collaboration with awesome 3rd party developers like;…
Post final images: Still there is a lot to improve on my work. Many things where rushed even with one more week to finish! This is one more image with some improvements and changes. Maybe I did not mentioned but I used all textures allowed up to 4K for the character and I used just procedurals for the pedestal. I used…
User channels are designed to be used without a specific purpose by Allegorithmic. Like the name intend, they can be used for anything in custom shaders. The "blendingmask" channel has been introduced to replace the "opacity" channel used in the material layering shaders that we provide by default. The most important…
Yes... this is a pretty frustrating problem. I wish Allegorithmic would get their eyes on it because it seems pretty nonsensical for Painter to assume my material normal is DX when I saved my Designer material as OpenGL and set my Painter project as OpenGL, I think it would be safe to assume by that point that I work in…
That's why the second paragraph suggested you look at their graph :smile: Nothing wrong with looking at someone's graph to get an idea on how to approach something. Since it's all procedural, there are usually multiple ways to go about getting an effect, but figuring out how to break it down to basic elements is, in my…
I don't know if this will be helpful but I found this brush awhile back, I've yet to use it myself but I have it because I have my own ideas to use it. The only thing I can come up with is layering various colors with fill layers and use this brush on the mask of each layer, slowly picking up the look you're going for. It…
Hey Polycounters! After watching Allegorithmic's videos about Substance Painter I realized I had been doing a couple things incorrectly and decided to come back and fix a few things. In the process I figured I would also remodel a couple things that were bugging me. I adjusted some proportions for the grip and other misc…