An ancient technique . I'm still doing it similar way. If you use something like Houdini or Blender you could do it all procedurally across huge extents. With a few extra decals over like dried off or wet puddles , fallen leaves etc nobody would ever notice those seams so in modern games it would rather be a combination of…
My bad, I did not see that checkmark for triangulate being set. The preserve option might be overriden with triangulation done some way in the exporter in this case. I'm regularly kicking meshes back and forth between Blender, Maya, Toolbag and an ancient version of Max. FBX or OBJ - my quads seem to stay intact regardless…
Thanks everyone! I appreciate the feed back. I will try and design some sort of gun blade. I put the sword in because it is an ancient relic from old Hyrule. Sword in the stone. Probably didn't age unless modded. But I can give it a go, see what I can come up with while I am retopo-ing Link.
I'm exploring whether or not to go a simplified route like 1 or 2 or a route with heavy armor. I'm imagining this guy being one of maybe a clan of ancient giants that live deep within mountains living a life of constant war against the likes of balrogs, dragons and other giant forms of predators we know and love. ;) C&C…
Haha i made that kind of design for my belt yesterday but yours is waaay better. Maybe purists will say the collar thingies change the silhouette, but i really like it. From a book about ancient chinese art, that's really the kind of shape they made with more squarrish spirals. I'm not sure you'll have enough texture…
The site needs some optimization for those who are not blessed with good bandwith. It seems like you have coded it with some ancient html and flash. Try some css and get away from frames. Try using divs and flash. Design wise I think these guys have pretty much nailed the crit so I wont preach anymore.
Ancient-Pig: your'e bad! getting my hopes up like that, what if i can't find any internship spaces, i will blame you for getting me disapointed ;P (kidding) thanks anyways. I will try to become pro as fast as possible. anything negative is a learning experience, i hope i won't make the same mistakes twice.
sorry guys, haven't touched it since my last post! Been a bit hectic with packing and apartment hunting. I don't know what was going through my head with the previous concept! Here's a more evil version, I'll probably evil him up some more. I'm debating whether to stylize him more, kind of ancient Egyptian style.
You know what I want? I've been reading the Star Wars Omnibus stuff, and am so enthralled by this timeline. http://starwars.wikia.com/wiki/Omnibus:_Tales_of_the_Jedi,_Volume_1 It's awesome! Ancient sci-fi alien technology is something I don't see terribly often, and i feel they do a really good job with the world and look…
Why? Because ngons will make their offline renderers explode? If it looks good, it is good. Game art, pre-rendered cinematics, it doesn't matter. This "use quads for sub-d" has roots in ancient/poor software that litterally could not sub-divide triangles or ngons. Unless you have some extremely specific reason to only use…