I’m using a Blender + Substance Painter pipeline (baking and texturing) with a low-to-high workflow: first a low-poly model, then geometry refinement, bevels, and subdivision. Since I’ve only just started learning, I ran into a problem on the simplest possible model: a cylinder. I made a basic 20-sided cylinder (0.6 m in…
I've searched the forums and found nothing on this topic. Does anyone know of any good terrain tutorials for Maya 2008? Google was no help either. :-\ Thanks!
Hi guys, I'm wondering if you know of any good realistic wood texturing tutorials. Preferably, something more advanced and not bark but for furniture. Thanks!
Yeah I would suggest just modeling those cobblestones in the traditional way. Here's a tutorial for the same kind of idea: http://wiki.polycount.com/wiki/TilingRockWallBeyer
Can someone tell me a good way of going about learning how to create great highpoly works, non organic(non zbrush) such as for environtment work or armor on a character. Is tehre tutorials i cant seem to find any. Thanks! -Buddikaman-
I'm just looking for courses or tutorials whether they are free or premium, where they teach you step by step how to create a 3d environment for video games with triple A quality.
Hi there, not sure if this is the right place to post but i made a rock tutorial on YT using DDO. Feel free to take a look. https://www.youtube.com/watch?v=BWKR9XoP2ok
Hey Guys, I worked on a very humble painter tutorial and I would be incredibely humbled if you could check it out https://www.youtube.com/watch?v=bWfiRH8U76A