Big updates today for UDK: * Steam * Colour grading * Updated heightfog * much more Click through to see the entire list of updates for the May UDK. One of the more noteable releases is a showcase on some titles being created with the UDK. Here's the list released today from Epic. * Angels Fall First: Planetstorm, a…
It might also help you to see examples of what the end result looks like. We have some good examples here that are worth studying as you work on your own organic low poly models: http://wiki.polycount.com/wiki/BodyTopology
We are looking for a talented sculptor, low poly modeler and hand painted/stylized texture artist. If you are an experienced freelancer and have a strong portfolio, please send me a message with some examples of your work.
If you plan to make content for games, it makes sense to learn how to import and setup assets in engine at a basic level, so you can check them in a projects environment. It's common to look things up as you go, engine documentation for example.
It's related to modding games and such usually, since the middle-tools are community driven and very finicky (physics and such related to size), and I couldn't find ways to export assets in FBX format but make them smaller (I couldn't find a size thing for FBX for example). I try to not change scene sizes too many times if…
Hi, guys! This is what I´ve found on MyCryEngine.com . Is this still valid? And what about the SDK assets? I guess we are not allowed to sell a indi game with SDK trees and rocks for example. What about the shaders/materials? Thanks for your time, Oli
Hi, When im retopoing in MODO, how do I make the ref mesh block visibility of the backfaces of the retopomesh? Like in 3D Coat, for example. In MODO, I get this result, which is fine on this little sphere, but gets out of control on bigger assets.
hey, are there any good tutorials out there for quad modelling tips. for example, how to get a strip of 2 quads into 1 strip of quads (if thats even possible) and just general strategies for tackling models. anythgin at all would probably be useful :) cheers
I'm using SP 1.7.3 at the moment. Can I bake an alpha. For example, say I want to bake a chain link fence Hi Poly to a Low Poly flat plane. I'd want the holes in the fence to be alpha'd out... Is this possible?
Hi, I've started a new personal training progect. I'm aiming to learn better prop workflow, materials and lighting in UE4. Here is my detailed blockout and reference sheet. Those references are for a stylistic example of provence design. Thanks for any critique and comment!