Hey peeps, I'm doing some camera mapping work on maya 2019 and wtf is even that ? My plate and camera are both in "fit" mode, how come changing from wireframe to shaded does change everything ? Obviously, the render is the offset one :) Any help much welcome.
Here are my final shots. Haven't done too much more than when I posted last, but thought I'd show a bit more behind it. I should note that the sky is not mine. I pulled a default from udk. My interpretation of the space was that these were storage bays for some sort of futuristic data cores. The red devices act as lifts to…
Was messing around with my anisotropic shader, and came up with this :V The amount of blue comes from a node plugged into "CustomLightingDiffuse" if you want to try it out... It's a MLM_Custom shader, lighting effects it. the texture sample is this https://dl.dropbox.com/u/8510078/rainbowMap.png
What are your viewport settings? OpenGL Core (compatibility mode)? Actually, VP 2.0 is very sensitive to videocard and drivers. In 2016 I had enormous amount of selection problems of such kind. Fortunately, in 2016.5 they're gone - at least in my case.
http://www.joystiq.com/2011/06/28/minecraft-adventure-mode-coming-in-update-1-8-game-launch-delay/ PISTONS! The big stone doorway shown off about halfways through... totally going on my place's front entry!
UV as a mode.. oh yes please. that was the single hardest thing to get used to coming from softimage. Billabong: Have you tried disabling 'auto update viewport' (or something to that effect) in the UV preferences? tekmatic: no banners as far as i know
Very sad news, I was excited at the game developer presence in Colorado but it looks like that may be coming to an end. Low Odor and Cody, if you guys are going to GDC hit me up and lets have a beer, first round is on me.
Hello everyone, we are working on a large scale game called House of Demons. In the game you have to survive in a massive mansion filled with demons. The game is open world sandbox and you can craft different gadgets to use against the demons and to survive. I must stress that this is an ambitious project, however it is…
SOLVED! I finally figured it out, just now. Solution is, as you might expect, rather simple and I feel silly for not coming up with it earlier: All I had to do is enable compatibility mode for ZBrush to and set it to Windows 7. Hope this helps in case you're experiencing the same!
Hard to understand the setup. How about using Group masks? But ultimately this might be done better in a compositing tool, where you have a better material-based layout. After Effects comes to mind. Heck, even 3ds Max's node-based material editor might do this better.