@poopipe, what are satisfactory free/cheap alternatives? I got zbrush 2018 but havent opened in ages and doubt I will. And when I occassionally do it's always painful because of the bizarre UI. Any alternatives that are straight forward to use for the very occassional quick touch up sculpts?
I'm with Ashervisalis on this. Your anatomy is low quality at the moment. The above suggestion to develop that aspect of your skillset is sound I think. Also more accurate and expressive material representation. You might try using Daz3D as a reference while practicing sculpting figures. Daz3D is free to use.
So finally I´ve had a little bit of free time to work again in this enviroment, I´ve been working in the wooden boards, this is how it looks so far. I would appreciate some feedback. :) Next step: Sculpt the pilars, poles and the stairs/down runway.
Thanks lotet! I will totally give that some attention. I think I may take a break from sculpting her for a bit, maybe start on her weapon. So, if anyone has any other crits or comments please feel free to let me know :D
Hi Here is new work that i have started, its called "Tree Dragon". Original concept was done Filip Burburan. In the Tree Dragon Sculpt i want to do most details manually, first its fun to do and second when we do most of the time it comes as better looking piece. From Start to finish, i mostly used Standard Brush, Clay…
MeshLab is a (free)tool I used to decimate/simplify meshes a lot. It has a versatile versatile toolset for decimation/simplification of meshes that I used to use after sculpting organic shapes http://sourceforge.net/projects/meshlab/ [ame] https://www.youtube.com/watch?v=w_r-cT2jngk[/ame]
@BARDLER- The character is indeed low in poly count, but the challenge was to make him standard from the point of look and details. This is one of my professional project and client wanted him in that way. Its true I have to compromise with the silhouette but the sculpted details came out pretty well for me :)
More stuff on the way. Feel free to comment of whatever I've posted and will be posting, thanks! This, as you can see is 1 wooden plank sculpted and textured - tho still not 100% finished. The image is a printscreen from the Maya viewport using 1 spotlight. I'll finish it in the morning, promise! :)
Look at "SCULPTING BOOT STRAPS AND FABRIC WRAPS" on this page Gnomon Free tutorials Or if you wanted to poly model it, you could use a NURBS/NURMS curve that wraps around the way you want, and then extrude along it. Maybe breaking it up into smaller sections would be easier as well.
Hello everyone! This is my new W.I.P. character which I make in my spare time. HQ RENDERS HERE This is Forester Frank. He live in fantasy forest with two light fairies - blue and orange. Dui - orange fairy and Muka - blue fairy. Everyday Frank collects grass to his big bag and with his sickle he catch some small fantasy…