Hey wonderful people of Polycount, We are currently looking for a Freelance 3D Character Animator to help out with a few animations for an upcoming update on our mobile game Dig that Gold. >>Check it out on iTunes<< This is on a set of characters that have been already rigged in Maya, and we use Unity as our game engine.If…
Hi everyone! I’m from Korea and currently studying game design on my own to break into the industry. I actually graduated with a bachelor's degree in korea Architecture, but I decided to transition into games because I find this field much more exciting and fulfilling. I have a quick question for those based in Europe or…
Wow, what a long title... So I'm making an exploded mesh for baking in xNormal, with the method of pulling elements apart in an animation, by either: *Moving whole objects. My hi-poly is separated into objects and uses this method. *Moving elements and giving them a shape key, then animating the value. I did this with my…
I am looking for a 3d animator with experience in Mecanim Unity 3d. We have built some 3d characters in Unity 3D Game and need someone to rigged, skinned low-poly monster/character and may make the animation for them. if you have interested in this project, please show me your resume and the link of your works to my email:…