@CharlieD: The new Marmoset does support opacity maps. You need to: 1. Place the opacity map in the alpha channel of your diffuse texture and save it as a 32bit TGA. 2. Turn on either Use Alpha Testing and slide the Alpha Threshold to the right until it works. or Turn on Use Alpha-to-Coverage. 3. (possibly optional) Change…
Omg thank you yes... so amazing. Took me so long to recover from reading this one, but in a good way... uh, I think :P You might want to try the Dan Brown books Angels & Demons, and The Da Vinci Code. Not my favourite books ever, but a lot of people really enjoy them and they're a definite page turner that keeps you on…
The Da Vinci Code attempts to generate controversy where none really exists. Rabbis of Christ's time were allowed to marry. The entire Levitical priesthood was literally a clan that was continued through offspring. Had he married and had children, that would probably be a part of early church history. But, it isn't. On the…
Shift+RMB over your model in Maya go down to Cleanup this will pull up an options menu in the Fix by Tesselation section, select only the "Faces with more than 4 sides" box Hit Cleanup at the bottom You will see your mesh go into Face component mode The faces with more than 4 sides will be highlighted in orange and they…
1. Press 6 for textures. 7 for lit (basic) scenes. You can use the high quality rendering option in the viewport toolbar to see bumps. 2. You can right click (I think) and then break the connection for the image plane, or just delete the path in the field. I personally use planes with the texture on and set them on a…
Issue with textures in Maya here:
This is a rigged model I'm working on and ran into an issue that happened one day from opening it up. The textures are seen as disconnected or missing although these are simply the basic materials from Maya ex:blinn, phong, etc. And now I can't seem to apply any material or new to the…
Neither engine is geard towards anything. As we are talking about coding I'm going to point main diffrences: 1. With UDK you code gamplay code with UnrealScript. It's powerfull tool, yet limited in some cases. CE3 you code gamplay in C++ (*see how everyone running away). You can do pretty much everything. Use custom…
I was trying to make a script to activate the Paint Select mode while turning on ignoreBackfacing so that I don't select faces from the other side when painting. To make this compatible with both EditablePoly and EditPoly, my thought process was to make a tryCatch function so that if it failed to the first clause because…
PROBLEM SOLVED! Hi, I am currently making a small environment in UDK where some small parts of the scene require translucency (Diffuse textures are wip). I haven't been using UDK too long, so I know the basics mainly. Below are pictures of my alpha map, UDK material and the problem in-game. Please note that I have: - Saved…
Hi, I'm sure that the answer to my problem might be obvious but I'm at a loss right now. Here it is: I'm trying to manipulate my geometry via Vertex in Editable Poly mode so that the Vertex I have selected move parallel with the angle of the Polygon. Unfortunately the Ref Coordinate system doesn't seem to want to help me…