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Re: Star Trek Enterprise: In a Mirror, Darkly... WTF!?
Reply by
PaK
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May 2005
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General Discussion
ummm, 7 of 9? Losers *slaps head* Voyager was great, I bought season 4. -R
Re: Zbrush Cycling Subtools on its own
Reply by
M-Cubed
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Dec 2014
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Technical Talk
It's about 4-5 years old I believe, and I'm running Windows 7 Pro x64.
Re: BF1942 TONIGHT! Polycount server!! (Saturday)
Reply by
ElysiumGX
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Apr 2005
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Anyone else available for a game tonight? I'll jump in around 7 or 8 queer eastern time to check. I'd like to atleast get an hour in with 4 vs. 4.
Re: [Riot Art Contest 2017] SweetHeart Taliyah
Reply by
Sealinside
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Jan 2018
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Contests & Challenges Archives
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Riot Creative Contest 2017
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Riot Creative Contest 2017 - Illustration
4, 7 , and 9 are the best in my opinion but a mix b etween 7and 8 would be really nice!
help on the transformers movie
Topic by
wester
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May 2007
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Technical Talk
As some of you may have heard (HAHAHAHA) Transformers movie is coming out 7/4/7. it looks gorgeous. as a 3d animator in training, I need to know who did the CGI for the movie? The production company name. pleeeease help haha.
Re: ID Software bought by ZeniMax
Reply by
kwakkie
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Jun 2009
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Yeah you are right, Im glad we still have those companies around to make original games like Halflife #3, Unreal Tournament #7, Halo #4 and Crysis #4!
Re: KOTOR3???
Reply by
almighty_gir
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Oct 2008
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yeah, if that WERE the case, i'd want to be playing kotor 3, 4, 5, 6, 7, 8, and 9, at least.
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Re: My First...
Reply by
DeathKitten
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Apr 2006
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3D Art Showcase & Critiques
Thanks Daz I'm not sure if I've done this correctly or not, but he appears to be about 7 3/4 heads? -DeathKitten =^..^=
Re: [Riot Art Contest] - Witchdoctor Fiddlesticks
Reply by
ethwaites
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Oct 2014
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Riot Art Contest
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Riot Art Contest - Character Art
Masks: 6 and 7 Scythe: 4, 5, and 6 Concepts are all looking great though. Looking forward to the 3D.
Re: In need of a sample ASE file with multi UVWs
Reply by
CrazyButcher
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May 2007
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Technical Talk
<font class="small">Code:</font><hr /><pre> *3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2,00 - Fri May 25 11:02:48 2007" *SCENE { *SCENE_FILENAME "" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC…
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