I'm trying to import my colored spec map into substance painter and i have but the problem i'm facing is substance painter refuses to use RGB in the spec channel. Anybody know a quick tutorial or wiki link?
pretty! clock is a little noisy in the spec, maybe reduce spec brightness on some of the hotter edges to lessen alias noise? little more AO in spec too maybe?
I've normal mapped a character, and just made a spec map. Problem is, the spec map goes by real geometry instead of the normal map lighting. How do I make the spec map obey the normal map?
@Johny: Yeah, I can't tell if it's the spec, or the normal. I'm pretty sure it's the spec. I adjusted it a little, but I need to go into the spec map and hand paint it a bit.
Hi everyone! I've always been under the impression that in order to really make your normal map pop, you needed a spec map too. Even for something that is mostly flat in appearance, you would need a tiny bit of spec right? Does it really make sense to have just a diffuse and normal map plugged in a shader, with no spec? Or…