Hey guys I wonder How to keep my Spec and Normal when baking the lighting with light mass in UDK...
When i Bake everything my Spec ans Normals becomes not dynamic anymore or seam to disapear in the editor. is it possible to keep them even with lightmap baked?
tanks
Replies
Do you have the Light Map Resolution for your static meshes set to something higher than 0?
A resolution of 0 would force them to use per vertex light maps rather than pixel based light maps.
By "not dynamic" do you mean that there is no spec and normal at all? or that there is still spec and normal but they don't react to dynamic lights?
Also what version of UDK are you using? Are you building for iOS?