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Spec/ gloss in Substance Painter

zombie420
polycounter lvl 10
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zombie420 polycounter lvl 10
I'm working for a company that uses spec/gloss over metallic/roughness. Set up my shader, added my spec/gloss maps, but it appears that when I add materials and smart materials I can't get them to show the base color in material preview. It works in base color solo mode, but not material. 

How do I toggle the visibility?
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