Hi there, Ive been around for a little while, but I've only started spending more time here recently. Theres a lot of interesting talks going on here, for sure. Got lots to learn and this is definitely the place for it. Anyway, moving on. Ive always considered the word Artist something very classy, fit for someone…
Hello polycount! I have been working on a model in Maya for a month and now when i export to 3dMax it displays crash log says: One or more objects define the UV mapping by POLYGON_VERTEX but the index table has less entries than the actual number of polygon vertices. The missing entries have been assigned an arbitrary…
Hey guys, wanted to share and get some feedback on my character Captain A. Devine. I created this character as a crew member on a game I'm working on. My only complaint is that marmoset is rendering a bit different then UE4 and Substance Painter, the dirt is much more extreme for some reason... You can find more at my…
Look boss. I only got one rule. And that's never bet money that you don't have on a dog race with your exgirlfriend who happens to be a stripper! eeezzee
@Jonas: it's looking nice, r u using Modo to model? Here is my little update, refine the "lumps", and put back some anatomy to define the body a little more.
Girabbit with spec and normal. I defined the toes a bit more and adjusted the eyes. Next will be details on the rope, bow, fix the seams, refine the normals, probably eye lashes too.