Very nice metal ! I just think this hammer looks a little bit like a plastic ( I mean this holder, sorry for PRO english :D ). Maybe there is too much specular. Did you beveled the edges on the anvil? I just can't see this on the wireframe :D
No, I didn't. That wireframe render was from Marmoset, and maybe it's the field of view that makes the jaw to look a bit broader. Anyway, the next step in my workflow is to project the original head sculpt to this new topology and start sculpting skin details. THEN I can finally start baking. (;
lets get a wireframe?. This gun could use some more tris to soften up the organic shapes silhouette. In specific, the two grips and the butt stock. Try putting some of the contrasty damage we see in your spec/gloss really subtle like in your diffuse.
990 tris and only diffuse 1k map. Sketchfab and wireframe you can find there https://www.artstation.com/artwork/P0dk4 and some Substance Designer materials: ceramic tiles https://www.artstation.com/artwork/ZYK4R stylized brick road https://www.artstation.com/artwork/60Kk0 stylized ground
Thanks for the reply :) By edgeflow you mean wireframe or the rendering? I do think that I need to showoff the edges more with my rendering which I hope to do in my next rendering after I've finished the high poly, only have a few parts left.
You could improve the rendering of it. The current batch of renders look flat and boring. Find a good hdri maybe a sunset and use that for renders. A small scene around the tank would be even better but not necessary. Also it would be good to add a wireframe of your model and a uv layout.
I think the best step you could take right now is posting up some of your previous work, wireframes and texture maps. A lot of people start adding normal and specular maps when their modeling and basic texturing and UV skills need a lot of work.
maybe have ur 3d work appear on the page template? u have 2d drawings on either side of the 'scroll'. why not add some of ur 3d work there? and yeah, those buttons were hard to read. nice idea about the roll-over wireframes by the way.
ah that works, thank you! one small problem though, if my mouse is off mesh, it rotates at an arbitrary point far away, and if im super up close in wireframe mode, the point is often picked to be far out behind the mesh. Is there any way to change the behavior?
I assume you are aiming for that Tron Legacy look, but i just wanted to link to a few screens that are from the first movie that this design is based on. I got some wireframe shots so it should be easy to read the basic shape from these: good luck any way