The one's for the Max environment artists out there! I found myself constantly typing the same numbers over and over into the uvw map dialog, so I came up with this: http://sinistergfx.com/data/max/scripts/sgfx_boxmapper.zip From the readme: " Description:Quickly apply a Box UVW map of preset or custom dimensions. Option…
This is the issue; all of my meshes show up in the UDK editor window and are connected to the packages correctly (UDKGame > Content > Packages) as well as my map folder is in the Content folder as well. When I go to click on "Play in Viewport" after building my lighting all my meshes disappear and the shadows stay. This…
Do somebody know what's currently a best choice for seeing actual picture thumbnails in Windows dialogs and File explorer? SageThumbs is cool free of course but would Mystic one be a better thing. ps. Would like to learn also what's currently in trend for making W10 more or less tolerable: 1. something to get rid of eye…
I've written a tiny tiny script to aid my OCD when modeling in 3ds max. I prefer black wireframes on a default gray material. The script currently handles everything, just install it and start modelling. I'm hoping to just get some feedback / testing done. The goal in the future is to allow the end user to choose which…
1. At some point last night I found out how to switch rendering modes to actually see the opacity map I've added to my mesh. For whatever reason I can't seem to find where on earth that option is and all the topics mentioning it either skip past it or solve it without documenting. Where are the rendering modes for 3DO?…