Wrath, thanks so so much for that. Honestly, I really appreciate it. I'll be honest, I'd never studied much of the actual physics behind Newton's laws, and up until now, had never really thought in detail about the hows and whys of them affecting the animation I'm working on. Knowing to keep that in mind when animating…
As I understand it Python 2.5 is going to be cut and replaced by Python 3.0 The idea being that the new core will break backward compatibility with most python plugins anyway, might as well update while they are at it. As far as Python being included...Im not sure what the plan is with that. Maybe they will offer it with…
I tried everything. When looking at the mesh in the mesh editor window, a combination of the 128 color blend fix and the tc_uncompressednormalmap helped. In fact, it solved the problem *in the mesh editor*. Unfortunately, the second i ran a build, the problem was as bad an apparent as ever. I also tried several different…
yeah you need 64bit to use 8gb ram. Can't agree on Ultimate tho. I've been using Home Premium on my main machine and I don't see a reason, except maybe win backup and remote desktop, to use Ultimate. I never had to use the XP emulator, and compatibility mode is included in Home premium. All recent 3D apps and games work…
Oooh, a whole lotta stuff! :poly142: The short list includes getting the trunk lid to set right (slight gap for some reason), getting the lower rear valence fixed (slight angle in the bodywork we're not happy with), getting the fiberglass hood installed, handful of other body-shop items. There's still a few electrical…
that's probably where i'd start - simply don't include the water There is/was a node for testing depth behind a surface that looks like it's specifically intended for this purpose on (probably) 5.2. I cant remember what it was called but if you search for depth in the materials nodes it should come up
https://www.artstation.com/artwork/B34gJ9 Game-Ready, Tom Hardy character, portraying a Viking of my own design - which is always how I see him (that or as Bane!) Heavily inspired by his James Delaney look on Taboo as well as everything Viking related (God of War, Vikings Tv Series, etc). - Everything sculpted in Zbrush…
War For Orion is a Science Fiction Space Action / 3rd Person Shooter game currently in development using Unreal Engine 4. The gameplay revolves around an interstellar war between two human factions, the Alliance and the Apostasy. In actual gameplay terms this translates into a map based online Player vs Player (PvP)…
Hello. This is a relight that I have done using the Subway Sequencer Map that is Available for free in UE4. Of course The first Volume of My lighting tutorial is out now and you can check it out to see if you like it. of course more volumes get released eventually and we add upon the previous volumes and move on to cover…
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