Hey, I experience awful blender performance when switch to edit mode even with low to mid poly models (50k etc.). Is there a magic button in the settings that i missed to enable? I got rtx 4080 with i9 14900 and whatever ssd and ram that is best.
Hi! I have been working on a horror video game along with a friend. Starting out as a University project, we are trying to fully realize it into a downloadable experience, therefore we would seriously appreciate any critique that we can get! We are also trying for the Rookies this year! Synopsis: A psychological horror…
Hey. I am looking for an anime digital artist to help me with the anime martial arts fan fiction project i am making. I will tell you more in my discord: redbandwarrior. Friend me if interested
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…
Help Needed – Weird Artifacts When Baking High Poly to Low Poly in Substance Painter Hi everyone, I'm currently facing an issue when baking a high poly mesh onto a low poly mesh in Substance Painter. Strange artifacts keep appearing in the baked maps, and I can't figure out what's causing them. I've already double-checked…
Each update I waste some time to see if Substance Sampler AI does anything useful finally and always just shrug and go away. Image to material usually does something just marginally better than old crazy bump . Ads halos around height details and looks same awful at sharp light angles. Surprisingly it sometimes works…
I was looking for some skybox art dumps, and found broken links to images & videos. But I was able to fix all the links. These threads are awesome, worth a revisit! Bungie's Destiny - Art Dump The Order: 1886 Vista Art Dump If you find art dumps with broken images, let me know!
Hi everyone! I have been looking to do some skybox art myself and I have some questions about the workflow, specifically about how it is all set up in 3d. Say, I would like to do a skydome with some layered clouds. I prepare my cloud alphas in Photoshop, then strap them onto mesh cards in my 3d package and arrange into…
Hi! I’m looking for advice on implementing a game asset like this. It’s a platform made up of several objects placed tightly next to each other, forming a single surface. I’m interested in methods to texture-paint such an object as shown in the screenshot. I want to achieve a seamless surface — say grass, a meadow, or…