Dustinbrown. No, you dont need to guess that. I'm using 3dsmax/vray by the way. MikeF. I using jpegs in 4096x4096. Painted initially in zbrush them exported to photoshop and 3dsmax.
3dsMax is good generalist package. You can cover every aspect of CG within 3dsMax. CAT is easy to use. Character Studio is production proven motion capture solution.
I have the same issue with all the obj I exported except the samples files by quixel. I use 3dsmax 2014 64bits and DDO 1.6. The settings in 3dsmax to export are:
The Noise on 3DSMAX Bakes can be solved by using a Push with a low value. Ive read about it, but never tried it. I think the best Results in 3DSMAX are : Catmullrom / Hammerslay with 1.0
Is there any progress with the 3dsmax version? I mailed the HardMesh developer some time back and their answer was that they were trying to find a 3dsmax developer. They said it could take a year or longer.
Liquidmetal: Yes, animated mesh is the "cage" which you see in the right side of zbrush screencap - This in turn is just displacement mapped in 3dsmax (similar process to using normalmaps in 3dsmax)
Yes this is a 3dsmax limitation. The only thing you can do is to undock it, resize, then redock. In 3dsmax 2011 it's become even worse: the height doesn't auto-adjust anymore either...
Hi! I curently finished retopology my character in 3Ds max but before that I sclupted it in zbrush. so here is my workflow -sclupt in zbrush -retopology in 3dsmax -unwrap UV my problem is I cannot use the normalmap which is from zbrush because it has a different UV. can somebody give me any suggestion what I should do to…
I am considering using ptex for my 3d masters project animation.Its going to be arch viz.I want to experiment with it and see how useful it can be in my pipeline.I understand its used for films and not games. The animation I will be making will be done with mental ray using 3dsmax(I have to say 3dsmax is better than…