Over the last two months, I was working on this Warhammer 40k Plague Marine bust to become more comfortable with collectible and miniature sculpting. Building all these layers of details and digging deeper into the Warhammer lore was a huge fun. Currently, I'm working on the printable version so stay tuned.
Started out a new project while taking part on Shayleen Helburts (aka unicorndevgames) mentorship trial! This is gonna be a bust and I'll be taking feedback along the way. I already learned so much, I am so grateful for this opportunity! Along with me two awesome artists are also taking part in this trial, Courtney Fay…
I decided to do a character bust so I could finally familiarize myself with creating proper normal maps. I picked Brando because I think he's interesting, and I won't have to be bothered with concepting a cybernetic vampire hunter or whatnot. This is my main reference: This is what I have thus far. It's about 1.5 million…
Hey Folks, Last Week I started working on this Character Bust in the style of one of my favorite video games Brink! Of Course, this is still a work in progress but It has been great to explore this unique style. Please Tell me your thoughts. All comments Welcome :)
Hi! I have been working on a bust of an alien character, and wanted some feedback. I want to use him as my first 3D print, and am hoping some of the 3D printing experts out there could point out problem areas. General critique is welcome too.
Hi! I finally done Raphtalia Bust! from the manga/anime "The Rising of the Shield Hero". I hope yoy like it! I do it in Zbrush, substance painter and marmoset. It was very funny do the hair <3 Enjoy! You can see my Portfolio here: https://www.artstation.com/kath_87
Hey here is a rough sculpt i made in zbrush of Azog the Defiler from the Hobbit movies. The rendered image wasn't made by me, i just used it for reference. Any feedback would be appreciated. t
hey guys, working on a concept by https://www.artstation.com/artwork/RemPe fibermesh hair is just a place holder for future hair cards. need to refine the high poly a bit before i move onto retopo. thanks
Hey guys One of the things i struggle most with while sculpting is proportion. I get way too keen, get tunnel vision for the particular area i'm working and lose track of the overall model. This doesn't impact the final product too much, but its the sculpting equivalent of the scenic route and my workflow is slow as a…