Tw1tch! Thank you! I don't know if there is a real right way or great way to do trees but my strategy has done the job so far. I try to give bark, and tree knots, and crevices a bit of dimensionality as though it's just kind of growing out of control a little. In Zbrush I build all of that up with the ClayBuildup brush.…
Well I would make the base in maya. Make the trunk and make 1 or 2 nubby bits with their pivots near their base then make the tree trunk a live object. Then just place the objects on the trunk one by one. If I was using max I would probably do an array via rotation of the lumpy bits around the tree trunk. Then offset them…
Hey everyone! First post here on polycount!! Just thought Id start showing my work to people out there in the big wide world haha. My name is Nick and I am currently studying 3D game art and design at AIE in Meblourne, Australia. Im in my final year at the moment and thought i would take this time to upload some renders of…
Spent my free time over the last few days doing the new ZBrush Bust tutorial over on 3D Motive (http://www.3dmotive.com/training/zbrush/sculpting-a-character-bust-in-zbrush/?follow=true). My guy didn't QUITE turn out like the concept but I had a lot of fun making him anyway. I took it a step further and attempted a hand…
Hello. This is a rock sculpt that got out of hand :poly142: Its based on Leonid Enin amazing work. link I wanted to create a reasonably handsome rock and before i knew it, i started creating this guy from it. I found the concept mentioned above and decided to take it in that general direction. I then experimented with…
I am currently working on some concepts for a game I want to build. Much of the environments will consist of trees and shrubs. So I have been evaluating different software packages to see which would be the best choice. I know that I can probably sculpt some realistic trees in Zbrush, and then probably finish them up in…
Confused as to why he would do any of that? janeil24kid, looking good, try and work a little longer on the surface so that it looks less like brush strokes. It's difficult to work with branch-like forms in zbrush, one thing that helps though is the Inflate brush. Use it to control the thickness when you get into trouble.…
For the record, the two photos above are not Angkor Wat - but yeah the advice is sound. (The first image is Preah Khan and the second could be anywhere but is probably just outside Angkor Thom). Cambodia does have a real 'wet' season in contrast with its dry season and as such you can expect an awful lot of errosion as a…
How to reproduce the fine details of the environnement I can expect that rough asphalt like in the image would need to be sculpted in Zbrush, but should fine cobblestones, tiled floors and fine joints in masonry like in the next image be sculpted or can they be reproduced with textures? (1) Reproduce with textures. (2)…
It's been awhile since my last post. For my trees, I'm using painted planes with alpha masks to simulate the branches. Here is the result in max. I also tried my hand at painting a tileable stone texture with trim. Watching Glode's videos on the subject helped a great deal; Here's the link. I've also sculpted a stone…