For thumbnails, use this: http://www.koshigaya.de/?content=tools&view=5 Tga, psd and png thumbnails. For quick image viewing: Xnview, Irfanview or ACDSee (the latter of which isn't free, and has gotten to be quite bloated, I believe)
Attachments are horrible, if for nothing else the fact that only registered members who are logged in with accounts approved (2+ posts) can even view them view them, which really limits the amount of exposure your work will get.
Rose Lightwave - UV mapped veins ________________________________________________________________________________ Kitchen 3ds Max, some objects were UV textured ___________________________________________ __________________________________________ You can view this guy animated on my demo reel…
Whew, it's been a very long time staring into these forums soaking up the amazing art and community. Finally, I have something I want to post in the hopes someone finds it inspirational or at the very least - interesting! Drifter is a space trading game *already* kickstarted (don't run just yet) last year. My friend Colin…
Hello! We're creating a action/adventure RPG of space combat and exploration. The game is viewed in a top-down 3D perspective and both player and NPC ships are built out of modular components laid out in a hexagonal grid. We are looking for a 3D artist to create the modules for these ships. There are approximately 15-18…
The concept is so cool ! It looks very clean. Keep going ! Could we have another view? From this view it looks like his legs are a bit tiny compared to his forearms.
Did a little work on the global lighting. It's kind of tricky to have a lighting that works well for both normal view and zoomed in/cinematic view. Specially with the lack of a good ToD system like in Cryengine. :/
Hello everyone! This is WIP P4 and the progress which I have today. So I finished the 2nd shoe =) Happy viewing! Click on the image to view more renders in my Polycount SketchBook.
Hey thanks guys, I strayed away from the front view concept and followed the side view more. Going un-symmetrical is a good idea, and I'll definitely go that route in the future.
cheers man. thanxs for the advice. think i am going to change the home page. make it very easy to view my work then have the section to view all of my work say.