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Drifter Concept art (Space trading game)

Whew, it's been a very long time staring into these forums soaking up the amazing art and community. Finally, I have something I want to post in the hopes someone finds it inspirational or at the very least - interesting!

Drifter is a space trading game *already* kickstarted (don't run just yet) last year. My friend Colin and I are working on it fulltime, I am the 3D artist on the project and I have been cooking up some ships, stations, interiors and general art for the game.

I wanted to start by posting the most recent 5 pieces of concept art for perusal and feedback, I am more programmer than artist so I am always keen to learn more on the art side.

SHIPS

These two are related :

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ibkKBGJ5FAAom6.jpg

So are these (one is an aftermarket mod for fast freighting in dangerous systems) :

iXHbt22VrGIji.jpg
ijn3fDC7V1itO.jpg

This one is really good at mining :

iu3dpmpkzuC9F.jpg

Process

The workflow for the concepts are as follows (Showing various ships along the way) :

1) Quick rough sketch from behind (in game ish view)
2) Model block in mesh, fix any details that made no sense
3) Render shaded version for paint over
4) Paint overs (shown above) and then final texturing, based on concepts!

Notes: I like the rough sketches to be kinda in game view, and the actual concepts to be a different view. This forces me to think about the space and relationships between the forms as I model them and how they work overall.

1)

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ibhgPNa5Hk74Ww.png

2 and 3)

iId2j5snJgThm.jpg

4 (above) and then 5)

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i4sxzamMHl9pc.jpg

Most of the ships are well under 1000 tris, as the game targets mobile as well so aiming for in between desktop and mobile this workflow fits my low poly modelling and higher detail texturing pretty well. (I posted some of the stuff in the low poly thread before too)

Thanks for the great community and the years of inspiration, and I look forward to sharing more of the artwork I create over time :D

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