After playing the new Spider-Man game for a little while, I was inspired to try replicating the interior mapping effect used on buildings in the game. It looks a lot more convincing than the parallaxing texture techniques I’ve used before (though my setup still needs some tweaking) but I was wondering just how resource…
Hello Polycounters, I've been working in the industry for a little while now and I have noticed my ability level has become stagnant for some time now and probably lacking in many areas. I am making this thread to help me keep on track while improving myself as an artist. If you would like to help me out by giving tips or…
Hey out there, So I've been trying to replicate these wings for the final part of my project in UDK, and I keep running into walls. Here's the video for reference. The wings appear at roughly 12-13 seconds in. [ame=" https://www.youtube.com/watch?v=TZ3tgQc_t78"]Xenogears FMV - Weltalls Transformation - 13/25 -…
Hiya everyone, so I've decided to make my first game model, as I'm targeting a career in character modeling for Games and I'd appreciate any help from you guys. I've only made one model before but that was using displacement maps, so I'm trying to replicate the actual games process, from what I've gathered this is how I'm…
Hello guys, I've been trying to replicate a pistol and this is the result so far. Let me know what you think would you? Critique is highly appreciated! Something i'd like to ask is if someone has an idea why the grip of the pistol isn't smooth even though it's got a single smoothing group. You can clearly see the vertical…
I'm trying to replicate this concept piece. Not sure who its by because there's no artist listed, but you can find it here: https://robertsspaceindustries.com/comm-link/engineering/13585-Gallery-Squadron-42-Concept-Art Currently I'm just blocking out the scene trying to get the proportions right, but I'm wondering how…
I started using them today because I was getting some different smoothing/shading on an asset I was fixing but I looked at the prior asset, trying to replicate the same look and I was having trouble until I started messing around with average normals ant set face. Granted now things are looking better but I have no idea…
Hello Guys! This is a 3d model I have been working on for quite a while but on which I am getting a bit stuck on when it comes to texturing. I am not really sure how to replicate a stylized texturing without the model looking a bit dull and unfinished. So far I am very happy about the face, but I am not really sure where…
I'm learning about the render elements options in 3ds max which can do things like output images with Z depth information or material IDs. Is it possible to extend this functionality in any way? I'm trying to replicate this technique for creating pre-rendered 2.5D game assets with depth and lighting information: [ame="…
Hi all, Just thought I would put the news out into the world that I have finally made part 1 and 2 of my 3Ds Max training series. The first part only covers the basics for beginners but will be the run up to a step by step, fully explained series on modelling. Click here for Part 1 And this is the first part of the 3D Axe…