Welcome! My current project is making gloves to help a friend out with a VR tutorial series he is making, and to eventually sell these on asset stores. So I'll be using this as my build thread, so ask away if you have any questions! Or if you had any advice on how to make it better. :) I've had these gloves for awhile,…
Hello, First some reference URL if you jump in this thread and need some extra info : - https://developer.nvidia.com/apex-clothing-maya-tutorials - https://developer.nvidia.com/gameworksdownload#?search=maya%202015 I have to export some PhysX data from Maya 2015. Following the following tutorial : -…
One of the programmers here swears by his display gamma of 2.5, but I look at our art on his screen and it looks heavily washed out. So I'm trying to calibrate the artists monitors here, and I'm getting a bit confused. I can evaluate the gamma of my monitor with this guide...…
Hello Friends, There is a new Blender version available. And so there is also a new version from us. Bforartists Version 2.6.0 The binary downloads can as usual also be found in the download section of the official webpage. https://www.bforartists.de/download/ The sourcecode can be found at Github.…
Hopefully sooner or later I mean the country is only 234 years old but we should be making better strides for for better society in all areas. Capital Punishment sounds good in theory as long as it doesn't have to be used and only as a deterrent to commit crimes but yes the underlying issues still need to be taken care of,…
In Blender 8-bit means per channel color depth, so 8-bits per channel. That's a standard texture. 16-bit means 16 per channel, and it used mostly for alpha masks/brushes. Unity does have a specific 16-bit format, because it's a grayscale format(mostly). All textures are 32-bit textures, but some like JPG or PNG are…
update: I set myself a limit of one roughly one work day for the model (approx. 10 hours) and another 2,5 for unwrapping. Like I said it´s the first time in three years so I´m S L O W. Anyways...It stands at 3215 tris and is fully uvw mapped. Why only 3200 insetad of 4000? Well, Facial animation beyond basic mimic is not…
Hm... try opening UTPlayerController.uc (in development/src/UTGAME/classes...ithink?) and, under the very bottom there's a section called 'defaultproperties'. between the curlybrackets that follow it, try adding the line: TimeBetweenCameraBreathChanges = 9999.0 You might have to change the read-only flag on the file to…
I will throw in another vote for Modo, but definitely try before you buy it's really different from Max. If you do go the Modo route and you want a way to do "easy Skeleton-Skin creation and setup, with full and fast control of vertex weights." Then you'd best go buy a copy of Messiah before it's too late, though I've…
@Anchang-Style Been playing around with it and I am impressed with the speed of simulation.Problem is I can't find some features like the softbody,how do u make some vertices unmovable,attach vertices to a rigid body,my softbody is acting like a thick rubber.Also I think rigidbody is lacking a bounciness feature or is it…