SteamLabs is preparing to begin work on 3 new projects. We have a need for strong props and small environment modelers. All styles but currently strong focus on stylized, Fortnite and realistic ancient temples (think Lara Croft). Need link to Artstation folio. No Dropbox or Google. DONT include images in your reply or…
Hello Community ! Here shows a display of stylized Egyptian themed props that I would like to make an environment out of. Thus far I only I created a set of highpolys, but I have a lot more planned down the line. Hopefully soon enough I will have more to show to everyone. Critiques are welcomed.
so guys back with a new project. This time i'm gonna try some organic work in this environment. So the scene is this ancient temple built into the trees. The spaceship in the scene is flying around exploring this new area. The green lines coming out the spaceship will be replaced a smoke trail. I'll be bring the trees into…
FINAL VERSION: Hello everyone, Inspired by the art on the forum, I started an environment project. The whole scene is placed in a old cave where an ancient book was put under a magic seal. Here are some screengrabs from Zbrush with the magic stone circle and the book holder which around the whole scene will be built up.…
I must say Skarner has some of the coolest lore of all champions. As I learned more about him, I drew an obvious connection between him and Rek'Sai - as they are both under-earth dwellers. This story is an exploration of the possible relationship between their races, told from Skarner's point of view. I borrowed the…
This is really interesting - and freaky as hell. A terminally ill man gets mummified when he dies, to progress our modern knowledge of what the ancient Egyptians did. Besides the gruesome factor, the guy they're mummifying does a pre-recorded voice-over for his own mummification...…
Hi guys, I've been working on my portfolio for the last 2 months or so. It's two separate environments. One ancient/ruins style, and the other kinda industrial/sci-fi. It's still a wip so there are more props to come. I'd really appreciate any c&c and feedback you could give me. Thanks and have a good one! :)
I don't use hi poly mesh for such things at all. All the edge rounding could be baked by just using rounded corner / bevel shader or whatever your 3dpackage or renderer call it and this tiny "detail" could be just painted in substance painter, 3dcoat , or any texture soft. It's a bit less easy on cylinders crossing each…
images taken down . Ancient-Pig(Jon Rush) over at cgtalk, was posted his work too and was taken down . He posted this where the images were These images had to be removed as per the request of Neversoft management as to not interfere with PR and marketing. I guess clearing it with publisher first is a good rule
Yeah, it sucks, no doubt about that. But honestly, I don't really mind. It's still a step up from FFXII and I still go back and play the older FF's... and those graphics are pretty ancient. I'm just grateful it's even coming to the 360, since I don't have a PS3 currently.