What? Distinctions is a team based online shooter with competitive edge that builds on the brilliant heritage of Quake & Unreal. Various guns of mass destruction are back in fast-paced environment that rewards teamplay and throws many unique mechanics to the mix. Game includes trickjumping and adds all the candy any modern…
The layout and composition of the environment is really strong, reminds me of a really high class coffee house that you find in central cities so that is coming along really well. As for the lighting, it is highlighting specific POI areas quite well but the shadows are way too dark, therefore creating negative space. To…
For a nighttime scene, the stylized fantasy scene seems much too brightly and uniformly lit. I'd greatly reduce (or even eliminate) the ambient light, and have a distant omni lightrepresenting the moon giving a faint light. The primary light for the scene should be the bluish glow from the crystals and the yellowish glow…
Fab-Camp - I did actually create a couple of concepts before I started modelling things for UE4 :) After I gathered all references I made a couple of simple 3d sketches inside 3ds max: And eventually everything ended up me doing bsp blockout inside of UE4 to have a modular base to work on. All assets that were created so…
What's up polypeeps. It's yah boi, DJ Skinnypenis, back at it with another scene. This time I'm going to be tackling this hallway setup with the help of Alex Galuzin's Corridor tutorial series. Goals for this are to use as much of these modular pieces before resorting to custom geo, as well producing a more cohesive…
Thank you :) Heres a few that have caught my interest.. I want to make something that can be viewed first person, so not an isometric or mobile game type environment. Most of these are Final Fantasy 9 backgrounds and wonder if I could translate them into first person 3D... a) Final Fantasy 9 Background (not technically…
Wow you guys responded alot faster then I expected :D Thanks! I forgot to mention that I was using maya and the language was python, I've come up with this long method: cmds.xform('pCube6',cp=True) test = cmds.spaceLocator() cmds.pointConstraint('pCube6',test) cmds.orientConstraint('pCube6',test)…
I read this. Then looked at the studios work. Kinda made me look at his article in a different light after that. Also the semi-attack on environment art and env artists hide because they can't do characters or however he worded it is a total douchebag thing to say. Perhaps a long time ago characters were the bread and…
No problem. I get what you are saying. The pics are from the students assignments for low poly modeling with only diffuse textures. We have broken down the 3d art class into several different modules. So to teach one step at a time. Next will be UV Unwrap, and normal baking. Then we will move on to Specular, Ambient…
Hey everyone, awhile back I started branching out from just props to trying my hand at making environments for games. I figured it would be a great opportunity to learn Unreal Engine 5 while I was at it because it's just another tool in the shed and making me more versatile. This is my first ever attempt at environment…