Hey guys, it has been brought to my attention that there was some interest in a collab thread to have a dedicated place for people to post or look for concepts. People usually ask in the workshop or personal threads but a lot of times those don't get much visibility. Therefore this thread would be specifically used for…
We are currently seeking a seasoned console game designer, with experience in areas such as level design/multiplayer or combat/fighting systems. Located in Santa Monica, our client strives to develop cutting-edge technology, addicting gameplay, and captivating storylines for todays top consoles. If the idea of small…
FINAL ORIGINAL POST Hi guys since I've always had (and still have) a very very hard time making all that natural stuff (trees, foliage in general, rocks, ground materials, etc) I figured I'd start a natural environment to really push my skills when it comes to natural elements. Every time I try to make trees/rocks/foliage…
Okay, first of all, let me explain to you guys something! I am graduating this year :D and I will be creating my graduation reel soon. I know the in and outs of nDo but I never really touched dDO, 3Do and the same goes for Substance Designer. Today, I was seeing the Quixel suite demo and also the substance designer one. I…
Hello all! I am a 3D artist with over 4 years of experience in the industry and with the unreal engine. I specialize in character/creature modeling and texturing with a realistic style. I have no problem doing other graphical styles along with any technical budgets. I'm good with material and shader creation in the unreal…
I have a few questions for game modeling processes that I just never could clarify, partially because I've heard different things for each question from different tutorials. 1) I've heard from different people and different tutorials that when modeling for games you put your low poly mesh on the outside, conferencing the…
lol, I did actually mean that. Maybe it's my wording. Do you say?: Company A: Project was about blah blah blah SKills/Tasks I did was : modelling, texturing etc etc
I agree with the previous comment, and with the general sentiment that sculpting will look slightly better but texturing will be slightly more efficient / faster. (In general - of course there are exceptions). I just wanted to add that re-usability is a big consideration. Example......If you're making a unique character,…
Thanks guys!! Matroskin: I knew your little avatar image looked famliar. Used to see you on CGTalk every now and then...anyways.. The UVs are set up so each piece has its own UV space, so there won't be tiled textures. I am using 1 2048x2048 for the building, which also includes a few variant pieces. Will most likely use a…
How many hours contact time do you have each week - also how much homework are you allowed to dole out? I'd say from the start, work with props - a kettle or something. Get them to learn basic edge flow, unwrapping and materials (metal, plastic, etc0. Then something more complex - a speaker with a poly mesh mesh. Easy to…