1. Destruction and Physics for fun factor and replay-ability. (Lets be honest physics can make anyone crack a hell of a laugh) 2. And then high Skill Ceiling and Multiplayer for self progression and replay-ability. And for me Destruction and Physics stems from Garrysmod While high skill ceiling and multiplayer stems from…
Alright! So i had a chat with some of my friends at school who play league and know about the game a whole lot more than me, (I mainly play dota 2) and they suggested that I do an oktoberfest skin for lux. So here is my new reference image.. (might do a different hairdo.)
Honestly I thought the idea was hilarious as long as you don't make it "too" obvious. People tend to get up in arms about silly ideas in Dota 2 but Ogre Magi is one of the few that can pull it off so I say abuse it! I'm looking forward to seeing how this set turns out.
Yeah, or the attitude of some people that you can't possibly be a good artist in games if you don't play a lot of games yourself. Its like.... ok, you continue clocking 8 hours a day on Dota and I'll be working, lets meet back here in 6 months :D
it's worth keeping in mind that mirroring on characters, although it fantastically juices more from a texture, too much will impede texture variants. for characters that utilize a component system that swap out chunks of geo, like in Dota 2, it makes sense to atlas out regions like this especially considering its goal of…
Learn how to use hook of pudge the right way! Gather resources to unleash ultimate power of your weapon!Competitive gameplay with lots of abilities and items. Thematic game for Dota 2 community. - Crafting, Level system and Upgrades! - 2D graphics with 3D elements - Optimized for phones and tablets Google…
Hello everyone! I recently finished a ward for juggernaut, and it was my first time going into bones an animation with dota. Not to bad i have to say. But for the life of me i cant figure out how to import the basic jugg particle effect for the ward. Is there a bone naming convention for it? Hopefully theres a way to do it…
I've been trying to render out a turntable of a Dota ward I've been working on, but can't get the CAPTURE > TURNTABLE images to match either the viewport or the CAPTURE > IMAGE images - the lighting looks different between the two but I can't work out why. No combination of parenting lights or animations options seems to…
This is a great thread! https://dl.dropboxusercontent.com/u/6344236/Axe_Rig_v01.zip I just finished-up this rig for Axe (DOTA 2). The models and textures are obviously not mine, but the rig bits are. Feel free to use them in demo reels, etc. I would just love a shoutout if you do.
Dota dreams are the worst. When i was in 8th grade i stayed up til 5am playing breath of fire 3. I slept for an hour (dreaming about it) then got up and went to school. I spent the next 4 hours in a half-awake BOF3 feuled delirium. It was glorious.