Forgot to update this for a while. My mentor suggested a rough polish pass before doing more hero asset work, been slowly going through the checklist of improvements he suggested. Just got splinter decals and damaged wall variants implemented.
I am skeptical. Perhaps those AI things could replace some simple routine but videogames have so many challenges having not a simple solution and nobody knows what's right . Things requiring a taste to nuances and deep down access to control. And so far AI in image model generation looks same as AI support in my bank. They…
Hey guys, [TBG] is currently looking for any experienced (Or not, as long as you hit the spot!) weapon concept artists to help with some of our in-game weaponry designs. Construction and texturing isn't essential, so as long as you can come up with some interesting designs based mainly on real world design styles (i.e.…
Hey hey guys. Our teacher (known as Dabu/Daniel at this forum) gave us this model to unwrap and texture. Shouldn't really touch the geometry, but we're allowed to add some small props and/or do minor changes to the model. So I'm basically doing a half-half thing with this dunny. Texture size is a whopping 1024x1024. So I…
Hi! I would say for non-hero assets just use lowpoly meshes with good shading (hard edges at steep angles, bevels with face weighted normals) combined with generic trim atlas and tiling textures. Additional variation can be achieved using unique masks, either vertex painted or texture. Yet another way to create variations…
Oh poor, neglected sketchbook! Did a few more bi-monthly environment challenge projects recently: Projector from Prey, based on the concept by Dmitry Sorokin model Used a bevel modifier on simple geo for the highpoly, combined with floaters. To reduce skewing when baking, support loops were added to the lowpoly using a…
Update 7.11.19 For the last week I worked on a couple of things: - Resurrected the whole project, which was abandoned since the Artstation Challenge. - Worked on materials and UV. - Tried to make it possible to work on this project on 2 different PCs seamlessly. Trim Sheet for temple fundament was sculpted in ZBrush, baked…
Nice Zocky, great progression! :D A few things I'd like to add, the painting on the right upper wall looks to neat and since there is no real shadow, feels floaty and takes my eye away from the main composition. I would add a dirt or water grunge type decal underneath it like you did on the wall. I would try and push the…
consider whats been going on, compared to whats going to happen in the next quarter. I agree Zac, the 980ti is a perfect example of how timing is a really important consideration with a major purchase. Considering how quickly the ti version came out following the gtx 980 release. Where if u were upgrading from 700 series.…
Maybe you could post some of those shots from the site with your post? And let's see some bigger versions of the latest build! First of all I'd like to say that it looks to be developing nicely. It looks like you've done some tweaks to the rendering/lighting levels, because the November 05 shots look good... is that some…