Hey hey guys.
Our teacher (known as Dabu/Daniel at this forum) gave us this model to unwrap and texture. Shouldn't really touch the geometry, but we're allowed to add some small props and/or do minor changes to the model.
So I'm basically doing a half-half thing with this dunny. Texture size is a whopping 1024x1024. So I better put in some crisp details...
Been looking through referance on mutation and actually warhammer since I've been reading a lot of it lately. Maybe put in some chaos mutation style in there... Got some ref on my home computer which I will add tomorrow.
Ref for skin on "evil side":
Deviantart
I want the evil side to have a very skin like texture with seething boils and blisters. Any tips on how to hand paint stuff like this is more than welcome since we're encouraged to do so. The left "ear" I will try to make like a tentacle or fungus-like mushroom thingy sprouting out. Doing a crater or something on the skin round the base. Some gaping, teethy mouths at various places would also be cool. Topped by a fancy tribal tattoo at some places, if not all over the evil side. And yeah he's ripped out his heart and taken a munch out of it. To his better half's horror.
For the good/pink/sane side I'm planning to give it much less texture space. Want to try and make it pink and fluffy basically, and shade it properly. I may try to cheat by reusing some of the pink body's texture for the legs and arm, but I'm not sure how much more texture space I would need to make the best gory skin like texture on the evil side. And if there would be an apparent contrast in texel density.
How to handle the seam in the middle of the body in the best way? I could maybe let the pink slip a bit over into the huge uv'ed evil side and then paint a visible border of decay between furry pink side and evil, ugly skin side... Or just shift the whole seam a step to the right... The latter sounds more better I think.
Anyways this thing needs to be done fast. And I'm going to clock in a lot of hour on this thing.
So, again please post any tips on hand painting real/semi-real stuff. I have this knack for always making my stuff "cartoony" and I want to try something else for this one's texture.
Replies
advice for now - ditch the tribals. they ruin characters [in my opinion]
Did a pretty hefty rework on my uv's. Fullsize uv-layout: here
Not as far along as I would've like to be. How's the graininess working out? Render clouds + reticulation in Photoshop. Going for some puss pouring out of a crack on the back of the head to cover up a seam.
Finishing this tomorrow I hope.
Johny: Wall of text attacks you for +3 damage
Sectars: Yeah, tribals may ruin it. Maybe after I'm done with all the other stuff I want to do I'll try it.
Even them out first.
Ran an ambient occlusion on it just to see how it would turn out. Picture is no lights, only texture. Haven't touched the seam on the back of the head yet, will see if I can't trick it away.
Things left to try and add:
- Mouth
- Something gruesome on the left arm
- A gaping hole in front
- Making left foot look stitched on
- ++
A-
you wont have to battle them and curse them at every brush stroke
B-
where they are least visible-
that said- considering your layout, this looks pretty good.
I actually really like the skin you have now. its pretty stylized, but doesn't look anything like skin. Actually, it looks more like he got rolled in some sesame seeds like some delicious Asian dessert! MMMMM
I don't know if you can, or want to use ref, but photo ref is usually the way to go, unless your going for PURE cartoon, or you plan to HEAVILY paint the bejesus out of it.
http://cgtextures.com/
http://mayang.com/textures/
those are the best ones I know of. If anyone happens know af anymore that would kick ass-
Anyways, none of those sites have any kind of human looking skin, so usually whenever I`m looking to do something kind of gross and flesh, scower the internet for "pig flesh" or "pig skin" or really pig whatever.
ANYWAYS with all that said, I hate to badmouth your teacher, but he should have given his class a model that was at least semi-half decent. I hate to be a polyflow nazi, and maybe he just wanted to knock something out fast for the exercise, but I think its important to note that you should NOT use this model as an example of how to model. /end rant
Damn that one seam on the back of his head. Gave me a handful of grief. :S Well, I figured that every dunny must have a zipper.
Edit: Tnx for the comments guys. Much appreciated.
Doesn't look too bad though man.