I'm still pretty stuck at the moment, but this is perfect - basically what I was trying to do, I've found a few people that have mentioned plugging the worldspace view direction into the cubemap somehow but I can't quite find any decent documentation for either maya or UE4. so I can't really find out how to get that…
For over the past year myself along with two friends have been working on a game. We took an early build with us to ECGC to get some feedback and it was a pretty good experience. We had planned on releasing it last summer, but life always has a nasty habit of mucking things up. So, after quite a few extra months, we have…
Try deleting all of the Bridge files in your AppData directory. Failing that, send in a ticket to support@quixel.se and our developers will look into this with you ASAP!
I don't wanna write too huge of a post, so I'll keep this quick: I want freelance game art work, doing pretty much anything. I want a portfolio that might get me hired, and realized I'll never get anywhere unless I start with something. I found a bunch of old/new art which is vaguely presentable, and before I put a website…
I know you say she's not into violent games/shooters but.... My wife loves playing L4D2, simply because she can beat zombies with a frying pan. Maybe in time she'll warm up to it, mention the frying pans. =P Portal2 is certainly a fun co-op game, but relies so heavily on reflexes and fine motor skills, so probably best to…
1) you should render in perspective mode, ortho always makes things look weird because it lacks... perspective. 2) There is a bit of a logic problem with the construction, the lock is to hold the lid securely in place right? But there is no hardware or locking mechanism on the lid. 3) Typically the outer edges where…
Good instincts to put your best work first. The apartment looks great. I quite like the lighting, though it looks a little over exposed over near the big window. As for the models and topology, the flower petals seem unnecessarily dense, and the glass table seems unusually low-poly in comparison. It looks like the glass…
The only thing I would correct you on is the optimizing part. It's not about cutting counts as low as absolutely possible. Optimizing is all about removing any geometry that isn't necessary to achieve the look you want at the screen resolution you intend it to be viewed at. Sometimes you'll run into a situation where you…
Yes, i still in Software Engineering. What will i do in 1 year? The best scenary is that i found an indie game company with some friends, which we are working on now. If that doesn't work i will find some jobs here related to arch viz or graphic design because Gamedev industry doesn't exist here, only companies who teach…