Try to get an exact frontal picture of him and Nail the features of his face, The best way to get it looking the same way as he does its to copy all the measures of his face. Also, try to make his expression less smiley :P
short answer - you've probably lost work to try and recover, work on the errors (red ones) if you are able to replace the corrupted assets, it's possible the warnings will go away and your level will be intact (not a guarantee) the warnings all refer to external actors - which are items placed in a level . the errors are…
Hey guys, I am new to here and I have been told great things about polycount so I am glad to finally be active here. I am working on a scene for fun and up until this point I have made tons of interior and 1/2 story buildings, but I am working on something different. I am working on a city scene with tall skyscraper…
Hey all! I wanted to share my first proper bouncing ball animation that I've done without any rig. Link: https://www.dropbox.com/s/3f5cyfl3hfic77c/bouncing_ball1.mov?dl=0 Would like to get some critiques from you amazing people and kinda direct me in what I can do next aside from bouncing ball across the screen and such :)…
Dear friends, we are glad to introduce to you our brand new texture collection Liman textures vol.1 "Solid walls". Textures vol.1 "Solid walls" is a collection of 100 high resolution images of seamlessly tileable textures. This texture collection is related to solid stone and concrete surfaces. All textures have been…
Hey y'all! This is my first time posting a new topic, so I hope that you enjoy the content. The goal for this project was to create a "pretty corner" for a game environment pipeline. This includes creating a material pipeline that works well with both hero and modular props using material attributes, complex materials for…
Hello guys. Thank you for your replays. Dan I do not have any N-gons really. Thats just a bad angle :) I have only tris and uads. and I cant make it a solid block cos some bricks ar sticking out too much. Actualy thats the idea behind that. I will try to divide all quads in to tris. Thanks for the tip. will post a result…
During Fightbox I was making the arena pickups, and the Fightbox people said they wanted something new for all the pickups. For health, I made a Caduceus staff. It looked great. Then they made me change it to a cross because they didn't think it was obvious enough.
Hey everyone! =) Some absolutely incredible work on this challenge! Love to see all the progress shots, breakdowns, and of course the finished pieces from everyone. I hope you all were able to challenge yourselves and learn from one another. <3 With November here it's time for the 93rd edition of the Bi-Monthly Environment…
The normal maps were made inside blender, via the Normal Matcap viewer and then rendering the viewport, I took special care to render out and save the image in linear color space in 8 bit taking into account what you mentioned. Fortunately all my Normal related issues have been solved, however I came across another issue…