Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
howdy gang! long time no post! I have this model I was working on for kicks and thought I would share with the community. It's not super ultra fantastic, I'm an animator but I like to dabble in all the arts. I would love to see some variations on it if people felt so inclined or a UVed and Textured version. Enjoy!…
Hey ladies and gents, I am new here and hope learn and help as much as possible! My question lies in topology. I have been asked to make this character into a 3d model. I have sculpted it and I am ready to move forward. I was in the middle of my retopo and I realized I have no idea how this should flow for animation. The…
Hey polycount, I'm working on learning to create game resolution models from high poly sculpts. So far I have my sculpted head: and a first attempt at baking a normal map to a lower poly version: My goal is to have it fully mapped (spec, diff, normal) and textured in the Unity engine. Any pointers on how I should improve…
Greetings to all. I have very little experience in texturing and modeling. But I want to share with you my work that I did with the help of Photoshop Editor. As well as asking more experienced users to comment on the work, maybe even give some tips. Thank.. модель…
Finished and moved to top for ease of viewing. Hey guys, I know its been a while since I posted. Been working on some 3d print projects and 3d Scans. Working on a new quick sculpt though..going to try to keep this to 5 hours and see where I end up. This is based off the concept…
It may sound stupid but how people see changes they make in Photoshop on their 3d models immediately? Do they use 3d mode in PS? All tutorials on texturing I saw were in Substanse Designer/Painter, Modo, 3d Coat etc. Now I've decided to learn an old-school way to do things and the only way to see changes on the model I've…