Hello all, I'm just looking for someone asap to help fix a rig for some animations. I'm getting weird deformation in the hands and an odd pose. I know it's an easy fix but I don't have time to deal right now. If anyone wants to make a quick few bucks tonight I can send the mesh and an animation example so you can tweak it…
Hi i am rigging a character for ue4 in maya using a.r.t.I wanted to add some custom eye controls to my rig.The question is i want to add a attribute to make eyes follow head or not.I don't know how to do it. If you have a tutorial or even a keyword for me to search i will be appreciated.
I have a character model which needs texturing and rigging so if you can do either or these, add me on skype and I can give you some more details :) Skype: Willbaker11
Want to art trade with someone. Looking for someone to rig this high-poly character (this is meant to be a sculpture in the end, not a game asset) and I'll let you stick it in your reel or portfolio. Looking forward to hearing from any interested parties!
We need to get our characters into the engine, but we have never used Max for rigging before so we're kinda flying blind. It seems from my research that we need to use the Skin modifier and edit the envelopes. Again, don't really know how to go about doing that. I've seen Poop's tutorial a while back, I'll have to take a…
Hey Guys, Just a quick Q really, I'm about to go to bed and I thought Id quickly google feathered arms and found nothing... There was a little more content with wings but by then I figured I'd just ask the pros. The arms are to be rigged, the fingers are not a necessity but I'm thinking it would be a nice touch... Anyway…
I have a simple turret model I want rigged inside unity so that I can automatically track targets. The aiming is designed around a turn table + second pivot for elevation angle. Is there an easy way to make this work? FBX doesn't export any information about constraints and I can't find constraints anywhere in the UI.
Hey, I have a strong issu.. I have to Rig a Poncho with CAT, 3Ds Max. I Tryed to use support Bones under the Arms to give me More Control. but everything is useless. It Clips with the Body or the Hands. Is the a proper way around or do i have to live with that? Thanks a Lot. :-)