Cartman: You have to be convincing when calling the police, you have to be like (whining) My parents 'molestered' me. Kyle: (angrily) My parents 'molestered' me! Cartman: No but you've got to cry like this...(sobbing) My parents... 'molestered' me. And then they will say, was it a good touch or a bad touch and you say, it…
Hello This is my first time sharing my work on Polycount. I'm quite new to modeling, therefore, I apologize for posting low quality content. That being said, any criticize, tips, contructive/destructive comments are very appreciated. :) Things I "didn't" create in this environment are the xtree on the background and the…
I've just got the latest version of max (2018) When using the UVW Unwrap editor, the settings do not save when you select 'Save Current Settings as Default' in the drop down menu. If you collapse the modifier, and then go back in, none of the settings are saved. I've opened a bug with Autodesk, and posted on the Autodesk…
I'm not sure what software you are using but Paul Neale has a great method using a displacement modifier and a few gradient maps in 3dsmax. https://www.youtube.com/watch?v=cd42LLTBl5g You can also use a spline, sweep and a profile shape. https://www.youtube.com/watch?v=QV7fzd1sckE Also Substance Painter has a pretty good…
what sander said. new blizzard stuff is actually quite toned down, not that much contrast. I think you can zoom out a bit and try make the sword read from a far away view, get some gradients in there from top to bottom. tone down some of your details. Another thing is enlarging your details, like a lot, they don't usually…
Hi guys, thank you very much for your answer !!! :) I'll try to modify the texture and take your advices for my next material authoring :) I was wondering something : HMM_ROCK, you're talking about roughness/metal, okay, but i don't understand the relation between metalness map, specular map and roughness map. How do i do…
Started the textures on the gear. Been having some issues in substance where painting on overlapping geo weather on the texture sheet or the mesh itself will always bleed over onto other overlapping meshes. I'm still trying to find a tut on how to stop that but for now I used Mat IDs to get as close to accurate as I can…
Needs more of a western feel. You are missing: -catcus(s) -mine shaft -railroads -barbershop, sherriff office,pony express,telegraph... (a saloon by itself is just plain silly) -WHOREHOUSE!!!! -tumble weeds -hitching posts, water troughs I saw make the sky more yellowish-orange as if in a sandstorm or a realllllllly dry,…
Hi I want to try another direction by creating a shine Pattern. So every skin is unique. To accomplish this i used the anodized multicolored technic which also uses a alpha channel. My idea behind this pattern is nebula in space. Pattern: AK-47 | Nebula [finished]: (sry for the scratches this one is mw)…
it contains about 16 glyphs. each one is 4096x. is that too many? it mentions that 'found graph with non relative to parent x1 outputsize parameter' in the top window, is that causing all the problems? if one of them is isnt relative, does it screw everything up? as its about 16 graphs, if one node isnt the correct size is…