So for my interior environment I've decided to do a Pirate's Tavern leaning towards a realistic style . And below are my main references for environemnts , props and my hero asset. My hero asset is a Pirate's Cutlass which at the moment im still struggling on where I should put the asset at to make it more interesting . So…
My life changed a lot recently, which affected my thoughts on my entry of this contest. I studied music before so I instead incorporate musical score in my effect. Musical score has some strict notation rules for readability, but for a visual effect it needs dynamics, hence the score lines flow like ribbons. I am grateful…
What we're seeking, what we're offering and a
rough guide to the terms we're offering. We are seeking an artist who can animate their own work for work on a JRPG style
2D game for post release revenue share. The artist in question will
need to be competent in a number of areas and styles as they will be
responsible for all…
This properly can be done in unity Bildschirmfoto zu 2025-10-28 10-34-04or anyBildschirmfoto zu 2025-10-28 10-34-04 other node based tool.. just use and mix any kind of random object and/or noise and maybe concentrate it into the center or make in tileable in one direction like your third example.. (not using unity myself…
Couple of commissions in progress. Design brief was for a horrible lich that worships some sort of unnamable outer god. She can steal and manipulate flesh to create monstrous corpse golems. Zdzisław Beksiński was suggested for a strong inspiration. Initial design exploration: While the client liked the initial direction…
Ok busy wrapping up this project, had given up the ghost trying to follow my brief I'd initially penned when Brawl2 kicked off back in May. Anyway so just in the last three wks decided to pivot across making a 3D concept....well sort of, that seems like currently it's predominately morphed into something else entirely but…
Sure, but if I am not mistaken the .blend you sent didn't contain the thin barrel, hence it doesn't help at investigating the initial issue you had. Or did it ? I am not sure. It certainly had a whole bunch of other stuff from the scope. When debugging and asking for help, keep things as simple and straightforward as…