ok doing a bit more work thanks for some of that help with the new way to uv unwarp hard edge things, some things still had to unwrap the normal way, also the more zoomed in shot is what I plan on doing to show off the character when rendering, with him in a basic idle particles coming from his back and having him spin on…
Open them in UE5, mess with lighting a little, take screenshots? What ever your issues are with the look going on there, it's probably not the fault or limitation of the UE renderer. Originially the lighting in the scene are imo kinda flat because of some unrealistic fill lights that'll blow out some areas. So literally…
Ah, I see. I think there's not much you can do, as raytracing simulates all of the lighting in a physically accurate way. What AO option do you use when using the raster render (raytracing off), Screen-space or Raytraced? I wonder if with the latter, the result is comparable. Maybe from years looking at real-time…
A few members here have asked that I discuss my methods for creating maps. My approach is more suited to a realistic style. Texturing When I am first assigned a task, for example an Ammo box. I create A folder called Ammo_Box and I gather as much reference, and textures that relate to that task. If the Ammo box is made…
Thats almost certainly painted sheet steel - I'm not sure if it's galvanised but it will certainly have some sort of rust protection under the paint It's got rust in places where the protection has scraped off so we know it's ferrous - that excludes aluminium and fibreglass and since steel is the cheapest and most sensible…
Thank you everyone for your answers. My confusion really came because one person was saying to only used averaged normals when baking hard surface, and another had told me about UV splitting and smoothing groups. I did notice on hard surface it didn't look proper with some details and they looked skewed and off when using…
Avoid over spending and buying things on credit unless you really need them like a car. Going out and fournishing your new pad on a deal like "no payments for 1 year" or "90 days same as cash" will more than likely bite you in the ass. If you don't manage to pay it all off before the time runs out you normally get charged…
Sorry for being difficult. You are right, 3do render engine does give different results it's a bit of an odd duck. I can match a lot of other renders a lot closer. Including Modo (software render), Substance, Marmoset and Cryengine can all be matched very close with the same set of output images from Substance Designer or…
1) Its all worth keeping 2) if by refining you mean finishing then yes. 3) Ashbust = great for practice. BUT having to comment out that your work was based off another's (even as much work as you did to it) is still a tiny black mark in my eyes. It will help if you post a link to an image of the ashbust so they can see how…
@ThisisVictoriaZ Really coming together! I'm not 100% sure, but maybe you could add a grunge/roughness on the tiles to break up the mirror surface a bit? Something like a smudge grunge or a wet surface since the concept almost gives off the vibe of the scene being post-rainstorm. I think adding a similar skydome - even a…