*changed some of the text, didn't want to sound offensiv or arrogant* what goes in the param2d in the ramp part should be more than obvious :O the ramp, the texture you use to change the shading, i added a sample picture above the arrow :)http://polyphobia.de/public/tutorials/TF2shading/003.jpg What exactly don't you…
1. Colors are somehow bland, there's not enough contrast from one surface to another. 2. There's a distinct lack of color variation, this is especially showing in your Unlit mode. 3. Tree leaves, ferns, clovers, etc. each should have their own unique hue and saturation. 4. Enable "Generate distance fields as if 2 sided" on…
Actually n64 and Ps0ne both stated that their hardware wasn't designed for 2d games, the sidescroller genre is ripe ground right now though. Gauss: Cool game, it has some nice effects, the characters look a little rough though. The GBA has become a home of sorts for sidescrollers, well more like a renovated whore house..…
http://r18.maxon.net/en/products/new-in-release-18/overview/ I feel like this update is way better than what Maxon gave C4D users with R17. The upgrades to the Knife tool are great - and they finally added in support for vertex colors. The fracturing tool is quite nice as well, and lets me delete Thrausi for now. However,…
Greetings everyone! This thread is inspired in part by another thread I've found here but also by my general career situation for the past 18 months. I've studied Game Art and graduated in 2018. I haven't yet applied for any studio position which has in part to do with my living situation but also because at the time of…
Hey there polycounters, I'm doing some weird vertex shader magic in Unity and would like to be able to save more data in my model's vertices that I could later use in the shader. I'm using Maya 2018 for my modelling and as it currently stands, I've been using two UV sets and vertex coloring for storing different stuff (eg.…
My day job is gravestones, it's not exactly a technically forward facing industry. For the longest time our solution to big columbaria projects has been to hand render them into a photo, which is a laborious process. (Example Columbarium) These are not complex objects and I was able to skip some of the steps by building a…
MOST RECENT UPDATE (02/12/2018): http://polycount.com/discussion/comment/2615204/#Comment_2615204 ~*---*---*---*---*---*~ ORIGINAL POST: [sorry, rush thread, desc. c/p'd from Artstation] A scene I've been working on for quite some time. Still a bit rough and bare, but hopefully becomes something spectacular when I'm…
Hi all, I'm currently creating an M4A1 and I've become stuck on a certain part of the upper receiver. The M4A1 upper receiver is basically a cylindrical piece of metal that merges seamlessly with other components around it. I'm not entirely sure if it's creating via welding then machining or molded from the get go - but…
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