How do I properly attaach equipments(armor) to dota heroes with blender? Example a cape, do I have to Parent it to the skeleton and attach it to the bones? if yes, then how do I attach it to multiple bones?
Has anyone tried creating blendshapes for different muscles flexing, and then slaving that to the joint? For example, when you bend the arm at the elbow, the bicep flexes? Or am I already way behind the times for rigging?
How do I change the viewport rotation method in max? In example to rotate locally around a vertice? I thought I knew how to do this at one point, but it has since escaped me.
Is there a way to draw in 2d details on a model so i can render out the image and painted over in phothoshop. example http://karanak.deviantart.com/art/Spinosaurus-277884227 i wanna render the details like that
Hello. I have problem baking intersecting objects in SD. Even with Match option intersecting meshes appear where they should not. Example Material ID map: How to get rid of red id appearing on green?
Like there's an example, this is a low exposure photo of a dancer, there's these smooth sweeping motions, and I can't even wrap my head around how one start to model this.... Like what would you do after having keyframes? do you think this is possible? I'm well versed in multiple software, but i'm unsure if any are able to…
Spent sometime rebuilding the skin/hair shaders in the UE4 Digital humans content example and threw this together to test them on, more breakdowns and stuff on my AS
Looking for an artist to concept and blockout sci fi / cyberpunk scene example https://s_schulz.artstation.com/projects/58GaYw pm rate / similar work or submit sample
One good example is this Robot here. https://www.artstation.com/artwork/wXzPg And this old Mari video here at 4min. https://www.youtube.com/watch?v=chn60uPGBv0