Odium: I think Earthquakes comment was more directed at how little you seemed to realise the potential of this. Yes the original image was not the greatest example of it but it was however a first pass attempt and therefore required us to look beyond the immediate flaws as Arshlevon did and think of its potential uses.…
Hey Polycount, I got a question regarding the roughness found in metalness. COMPLETELY DISREGARDING non-metal/dielectric detail like rust,dirt,scratches etc, are there any real life metals that have completely blurred to no reflections at all? See the middle and far right teapots as examples. I understand metal on its own…
I like the badger, his hands and claws could use some work though, they don't look functional really, more like an awkward glove. As far as the upside down cross, it doesn't really matter what it's origins are if 90% of the people initially think "satanism" or "anti-religion" Thats like using the non skewed swastika and…
Oh wow, Thanks to Jeff Parrott, Swizzle, and indavisual for the examples and tips. We're got a project coming up that is going to include some workshop content as bonuses, so I'd like to figure out as much of this as possible ahead of time to reduce the amount of trial-and-error I have later. This will be a huge…
@ysalex Though IMO, I think a good basemesh would be more popular than a lewd art. I think I saw the ones you put up on fake accounts, and they look pretty neat :P A lewd art would be liked and viewed mostly by people who like to view it. Whereas a good basemesh, although albeit naked in nature, can also serve as an…
Hello there! We are looking for 1-2 new scene artists to help us produce content for our D&D / Fantasy monthly content we put out to our subscribers Timeline for each piece will be between 2-3 weeks (quicker if you can!) A certain level is required and they will need to be kept in line with the current style we have from…
@Gamer_Alien; As I said earlier, your dota 2 player approach is flawed because item votes aren't only voted by how good they are, but how popular the hero that such item is made for. Simple examples are a good Drow/Lina item will easily beat an amazing Enchantress item any day (that example might not be correct but just as…
I might not be a expert on this but I disagree. Intersecting geometry should be generally avoided. The gif example is actually just very badly build (sorry poop ). You need to build it like a 'X' but with the side that gets compressed more a bit bigger. It also needs ~10% weight on the vertexes on opposide side of the bone…
I've had a bit of time to start playing around with normal maps again. Full disclosure, I run the Surface Mimic site, but I'd appreciate some help gauging the usefulness of matched color and normal maps, maybe even ones that tile. Normal maps are excellent for some surfaces that displacement maps can't easily handle. These…
Hi! Here is a thread on the topic: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 Edit: Here is a quick test with a shape similar to your example, trying to illustrate the subject. Geometry is identical, but with example A, I transferred the…