I merged your new Topic into the thread you have already. Keeping the same project as replies within the same Topic will give people more context when they're formulating feedback for you. By default it also sends notifications to those who have replied before (unless they changed their notification settings). As for…
Hey guys, I haven't updated my portfolio in a few years but I've decided to do it properly now with my own domain, built custom and everything. Main thing I'm wondering is the flow of the new portfolio. I liked the one I had before because you could just scroll down in one motion to get everything you need or click to skip…
Hey fellow polycounters, I am in the process of creating a new environment and have been wondering about correct UV layouts for ages. With each individual piece of the environment (walls, lamposts, boxes etc.) do you make an entire texture for each particular object or is it better to cram multiple objects into one texture…
helo guys. I am nowadays doing unwrapping practices. So i unwrapped this really simple model today. The checker pattern seems to flow quite perfectly but i still have doubt that if something is wrong. uvunwrap.PNG uv unwrapping1.PNG So in this model, I stiched some of the seams and used unfold mapping. After that, i just…
Hey guys! Stupid question here but I can't find a good answer online. I am building a retro laser gun with the idea of making it with the standard of cinematic and films. I want to do a proper UV layout but im a bit lost. Do any of you can help me whith this? Should I use one big map or 4 small ones for example... ?…
Hey guys, I've downloaded the demo of UV layout and when I go to run it it says the demo license has expired even though the headus guys said that the demo should be up to date since Jan 3rd. I uninstalled multiple times and re-installed and restarted/shut down my computer and it still isn't working. I'm running on a Mac…
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…
Hi guys. So i was learning this new auto unwrap program and i am getting problem with the x and y axis. So when i export this mesh by flipping y-z axis turned on. It drops in the uv layout like this. It should be flat but idk what's causing this problem. When i use a bridge to get my mesh directly to headus. This is how it…
http://www.hendowski.com So I know it's not a lot right now with models, but I was more looking for critique on the actual construction of the website. Is it aesthetically pleasing? Does it completely suck? If you were hiring, would the layout just be so hideous and hard to navigate you'd want to kill yourself? Any and all…
UVLayout. No matter how fast you can be in Max, UVLayout is so much faster when you learn the hotkeys. I thought I was fast in Max until I learned UVLayout. I unwrap, relax, and straighten in UVLayout, then I pack in Max. I mirror and overlap uvs and Max has the best control for manual packing.